Monday, January 17, 2011

Hunting for this one specific song...

Hello once again SJTB readers. Justin here requesting more help from my fabled viewers. But first, some minor updates.

Apparently I've started playing Capcom's mobile hit The Smurfs' Village on iOS, and already it's addicting like heroin. I've played it on my sister's iPod Touch and iPad, both spending a lot of time on each unit, and so I finally I decided to get it for my own iPod Touch (which, let's be honest, doesn't have a lot of memory remaining). In fact, I ended up purchasing about 50 bucks worth of Smurfberries to level up my town faster and unlock exclusive content. So Capcom pretty much got all of my remaining iTunes balance, leaving me with only 12 cents. :B

But now we move onto the main topic at hand. Yea I know a lot of my blogposts have been questions to readers, but what the hey, let's get a move on here.

Now about four years ago, back in 2007, I saw a Youtube Poop entitled "That's the last time I'm going fishing" (at least, I think that's what it's called, because the vid is no longer available). During the end of the video, part of this one techo-styled song starts playing. By looking into the comments, I was able to listen to the full song, but unfortunately, forgot both the name, and many of the lyrics to the song. From what my brain remembers, here's what it sounds like:

This is my fantasy, nonono,
This is my fantasy, nonono,
This is my fantasy, nonoNO,
Do wa be chen no wa,
This is my fantasy, nonono,
This is my fantasy, nonono,
This is my fantasy, nonoNO,
FIVE FOUR THREE TWO ONE
Do wa be chen no wa.

If anyone knows what song I'm trying to figure out (or it's author), please post it in the comments; or if you haven't figured out how to comment on Blogger w/o an account, please, contact me.


Wednesday, January 12, 2011

COS3 ("incomplete") Fansite Kit now live

Yep, another Shikigami no Shiro-related post. Not long ago, I asked the staff of Aksys Games (American distributor of Castle of Shikigami III) if they could assemble a fansite/press kit containing all character artwork and bust-art/mugshots used in the game, and they were more than happy enough to create one on the spot.

The contents of this kit contain all official character artwork used in various media to promote Shikigami no Shiro III, and one mugshot for each character.

Wednesday, January 5, 2011

A little head's up about upcoming artwork...

NOTE: This post may get a little suggestive. Sorry. ^^;

Yea, I'm updating the blog once again because I'd like to explain something. First off, I'm only directing this to those that have deviantART accounts, because, well, it's somewhat 15+ rated, so that means this picture will probably be tagged with MC (though I feel it's not necessary, but who cares :?).

But anyways, the reason why I'm explaining this is so that people aren't going to nag about it once I submit the artwork, because it relates somewhat to rejected content from my old, pathetic series, which I had forgotten about well over a year ago. By rejected, I mean that not long after I introduced the series around the web, these characters were soon discontinued because I just felt like not having those type of characters in the series. As I have stated over a million times in the past, Super Justin is guaranteed not to make a return, because I feel as if I wrecked lives enough with myself as an anime boy stomping around town. And besides, these characters won't probably remind you of Super Justin, although I did pair up one of the characters with Justin (which I removed from dA, and besides, hardly anyone probably saw it).

The characters mentioned above are actually nagis, female human-snake hybrids, which I designed not long after I decided to put characters from Rosenkreuzstilette into my old pathetic and sad excuse of a "franchise" (and trust me when I say this, I regret ever doing so). The main of the three, whom I called Ziki, is a busty blue/pink/violet nagi with a pink tail. She has an abundance of blue and pink body paint, a trait also shared by Kurayami, an antagonist from my current series, Aozora's Adventure. Ziki was originally intended to be one of the central love interests with my cartoon-self, but she was soon rejected in favor of me instead being interested in Trauare Wrede (yea I know, another sad and pathetic idea). I only posted two artworks of Ziki on dA, both which were done long before I joined dA, and now both images are now in storage. One of them pictured her alongside myself, and the other was just solo artwork. Once again, I'm pretty positive no one whom had a permanent grudge against my series knew about her or saw the artwork(s), but incase you did, forget that she had anything to do with or even knows about Super Justin.

The other two nagis, Lsa and Musi, were originally intended to be the offspring of Ziki, with Lsa inheriting the playfull and cheerfull personality of Ziki, and Musi being a dark, gothic figure. They both wear an abundance of body paint, again like their mother. In this re-drawing of them, I plan to discard them being daughters of Ziki, and just make them sisters or relatives. Nothing else.

So that's it. If you don't like this concept, then just keep your mouth shut and don't give a darn about the art once it's released, Otherwise, well;.. take a wild guess.

Sunday, January 2, 2011

Super Mario Evolution 2 (Japanese SMB1 Hack) Info and troubleshooting

Hey my friends. Today is the last day of vacation before school starts again. The snow is melting, I'm still working on Sol-Badguy (sorry it's taking so long, guys!), and now with the new year rolling in, I'm hoping things don't possibly go any worse for me. I got a new Windows computer, but I have yet to set it up entirely (works fine, just need to get internet and a few other programs on there. I also plan to buy (online) some more PVC figures using the money I got for Christmas and expand my collection of PVC figures.

But the reason I'm here, is this:
This is Super Mario: Evolution 2 (yes, a Super Mario game. No anti-Mario/Nintendo comments please), a Japanese hack of the original classic Super Mario Bros. that has a Yoshi's Island kick to it. It puts you in the role of Mario's dino companion Yoshi as he ventures through nine levels to re-unite with Baby Mario. Unfortunately, despite being able to download it, I cannot get the hack to run. I tried patching the original SMB multiple times, but with absolutely no luck, as it only leads to a black screen. There is a readme file attached with the .lzh download, but I cannot read it.

So what I am asking, is if anyone out there could give me advice on how to actually apply the IPS patch so that it actually allows the hack to run. Below are the contents of the lzh. download, as listed on my Mac. I know how the .ips patch works, but I'm curious about the other two attached files. Is there anything I'm supposed to do with them?


If you're asking why I want to download this hack, just watch this for yourselves and listen to the BGM.
BTW, if you want to download the file, go here.

Tuesday, December 28, 2010

Japanese commercials are god-Insane.

Well, before the new year rolls in, I 'd just thought I'd showcase some Japanese commercials I discovered on the Web just recently.

The first few are based on a line of Japanese noodles. Why I show them is because of their use of anime-styled characters, and the continuous running gag of them morphing into more realistic anime humans at one point in each CM.

It's not the whole collection, but just my favorites of them.

But it gets crazier. Who knew Ronald McDonald (yes, the clown from McDonalds. Can't believe I'm making that kind of reference) had a son and daughter? (even is the son is capable of pulling burgers out of his behind)

Friday, December 24, 2010

Requesting more help: Where is the Dots Design Builder?

UPDATE: For those of you who want a similar experience to the program I mention in this blog post, try this online virtual adaption of Dot-S.

You can also find out a little more about Dot-S by searching its Japanese name: "ドッツ"

___________________________________________________________

Hello everyone. First off before I start with the real news, happy Christmas Eve, because I want to be a nice guy every once in a while (although not a lot of people return the favor).

So anyways, recently I got back into playing with my collection of Dot-S, a Japanese toy product that had me hooked since like mid 2007, and to this day, it's still one of the best toys I've ever played with, alongside Cube World. Though the only downside is actually trying to scout out the different sets online. Because the word "Dots" is so commonly used, it took me a while before I actually found some sets for order online. I believe in Japan they are still being sold, so I'm probably going to waste some money further expanding my collection of Dot-S once I take a trip to Japan after I graduate from that rotten bag of tards known as school. Below is my current collection of Dot-S, excluding the boards and about half of the pins.
DSCN0243.jpg
So incase your mind is having trouble focusing and keeping on track, let me explain what Dot-S are exactly. They're actually a line of toys manufactured by Tomytec/Tomy in 2005. You put each Dot (Peg) into a 16 by 16 board, in an attempt to create a picture using the pegs. To get even more creative, you can even mount multiple boards together for larger pictures. It's kinda like Lite-Brite, but much cooler.

So anyways, the reason why I'm here right now is to ask a huge favor.

Not too long ago, I discovered a Dot-S simulator simply known as the "Dots Design Builder", which offers a experience that almost is like playing with real Dot-S, but in virtuality. It offers every single pin and board color ever released, including the ones not available in the more commonly-known sets shown on the Dot-S homepage. I have it downloaded into my old piece of crud Windows (2000) computer, but I cannot pull off the program and put it on the new Windows computer I'm receiving for Christmas, nor can I download it because the site that hosted it for download no longer exists, and when I do archive it, the download link is completely broken. I have only found one other site with details on the program, but unfortunately there is no download link. So I am asking if anyone out there who possibly has the program to perhaps upload a download link somewhere so that it can be easily accessed by everyone.

On the plus side, however, I am currently working on fanart of Sol-Badguy, the main protagonist of the Guilty Gear series. Unfortunately, I will not finish it in time for Christmas, but hopefully I'll make some decent progress over winter recess.

Saturday, December 4, 2010

Aozora's Adventure- What is it?

Well howdy-ya-do, everyone. It's time to say some stuff and put it here. But first, I'd like to mention that I am planning to start on a new piece of art, but unfortunately, it will be NSFW (not safe for work, a.k.a. explicit content or 18+)content, so therefore I wouldn't suggest looking at it when it's up unless you're a qualified adult. :P (To everyone that doesn't like them, don't worry, I'll be sure to put up a Mature content tag.)

But anyways, let's get down to business. First off, if anyone has seen my recent journal entry on my dA profile page, then you may have noticed that pretty soon (hopefully this or next month), I will start another contest dedicated to my own and somewhat obscure series, Aozora's Adventure. In hopes of maybe increasing the tension (and getting more entries, hopefully this time from a few professional and well-known artists), I, myself, will be giving out premium memberships (and expanding them as well, if you already have such) and dA points to the winners. If you think all the above info on the contest prizes are false, then you're 100% wrong.

The contest will simply be to draw existing characters from the series, not designing new ones. To download an image pack containing all known Aozora's Adventure artwork, both from me, friends, and fans for reference, simply click this link. It's that easy.

Now when I made a certain tweet about this on my Twitter (yes, I have one of those), someone (Michael Ingento, author of Pirate Madeline, to be exact) replied stating "no one knows what your series is, that's why." So to hopefully increase the chances of this contest being successful, I have decided to write, down below, information on the series, some of it's characters, and such.

Aozora's Adventure (planed to be known in Japan as "Journey of Aozora", written as あおぞらの旅, pronounced as A ozo-ra no Tabi), is a series created by me, which focuses on 17-year old Aozora, a teenager that lives in Japan with his friends Satoru, Zik, Sakaki, Skye, Toshi, and his girlfriend (for now) Keisha. The characters pretty much live on a normal life, unless they are helping defend Japan from a professional assassin group known as the A.C.E.S; led by a man named Joker (not The Joker from the Batman comics), and/or a league of strong, powerful witches led by big 'n busty Korayami.

To make up for and replace the family that Aozora unfortunately lost as an young child, he collaborates with Toshi to create (yes, they're somewhat mechanical geniuses) a group of eight human androids named the Jetters, which consist of Red, Higure, Beta, Simon, Britly, Kokoro, Ciber, and Moriya. In between the creation of Redd and Higure, a young homeless boy named Zidra volunteers to be the second of the nine Jetters, and he is converted into a half-android with little to no trouble, and along with the other Jetters, lives with and assists Aozora.

The series explained here was created in late 2009 following the permanent cancelation of my previous and strictly unsuccessful "franchise" Super Justin. This series consists of an entirely original cast of characters (with only slight inspirations.) Currently, there are two characters that are currently missing from the roster, both of them being members of the witch clan. One of them is reserved to be designed by deviantART user CaisBarlin69, the other, well. Not much plans yet.

So there you have it. As I have stated before, this contest is not a character-designing contest, and it also does not have no prizes. So therefore you guys will have a good reason to enter, well... if you want to enter. But if you do enter, you'll make me a very happy person. Trust me. :)

Saturday, November 13, 2010

Un-Named post because I'm too lazy.

Well lookie here folks, I'm updating the blog.

First off, I must state the following: Recently I (finally) created an Xbox Live Gamertag. Guess what it is: Superjustinbros. So if any of you want to find and add me as a friend, feel free to do so. I'll be pretty much playing Halo: Reach online. Why? Because it kicks bum. Nuff Said.

On top of that, I've also been playing Angry Birds on the iPod Touch. And trust me, I love it. Just as much as Trainyard on the same exact system, Angry Birds is a fantastic puzzler that will have you addicted for several days, if not weeks trying to beat it all.

I also got Scott Pilgrim vs. the World on DVD. Haven't watched it all yet (apparently due to stuff I shouldn't be mentioning.), but I plan to soon. When exactly I'm not sure, but on the bright side, I also got and played part of Scott Pilgrim vs. the World: the Game.

Well, that's all for now. ^__^;;

Sunday, November 7, 2010

In loving memory of a certain someone...

Well, it appears as if I've got some rather (at least for me) depressing news. Gux-wrath-the-savior, one of my long-time buddies on deviantART, recently took the bullet and deactivated his account, and in the process, removed all of his fantastic artwork. And to be fair, his artwork is pretty amusing to look at. But many spectate that (no offense to anyone) another user actually drew the pictures and gave them to Gux for uploading. I don't care who drew them. Gux's account had some pretty nifty (and sexy) works, and I'm not going to let a little fact like that change my opinions of him.

So to be nice, I'm going to show some of the works that he has done in his lifetime of being a proud and successful deviant.
Grolla_Seyfarth_by_gux_wrath_the_savior.jpg picture by Superjustinbros
Jetter_Contest_Britly_I_B_by_gux_wrath_the_savior.jpg picture by Superjustinbros
RKS_Process_O_O_by_gux_wrath_the_savior.jpg picture by Superjustinbros
Sakaki_y_Kaisha_by_gux_wrath_the_savior.jpg picture by Superjustinbros
All images above are Gux-wrath's.

Sunday, October 24, 2010

It's an epic of epic epicness.

Yea, another short post. Gonna write a longer one someday. Anyways, I do have plans for my next artwork, and I'll start on it very, very, soon. And now for something completely different.

Saturday, September 18, 2010

Square Enix Games you'd Love to play but can't.

Well, I decided to do another topic consisting of yet more random discussion. This time, I'm going to talk about a few games from the RPG masters Square Enix that we will never see come into reality.
First up: The World Ends With You 2/Wii.
Oh yea. You are going to hear me talk on the World Ends with You sequel that will never be. Well, to be fair, I do "heart" this game to death. I mean, well, there's so much to do in that game. The plot is just insanity, and so are the characters and their designs, and I got hooked on it since I first started playing it back in late Summer 08. But with all memorable titles, what happens; People begin to spread rumors about sequels. And I know how so many people are probably really looking out for this game's release announcement, but allow me to explain why this will never surface.

For those of you that have successfully reached the ending and finished this game, you may have seen the ending. Neku is returned to the RG with his friends, he escapes from the Reapers and the Noise, and the game just wraps it up extremely well. Now for them to make a sequel would be like with (from what I've heard) what they did with the Terminator films in order for them to continue on with the series after Judgement Day. With the World Ends With You series to ever get a second game, Square Enix would have to re-establish the plot, invent some all brand new species that randomly invade Shibuya, and introduce a new set of villians while bringing back some of the originals, while keeping the main protagonists in another dimension (something other than the UG). The dual fighting system would have to be improved on to incorporate new tactics (such as combating enemies with Neku using standard melee attacks w/o the use of pins to accompany him), and several other noteworthy improvements. If it instead came out on Wii, SE would have to remove the option to control the partner and rather have him/her fight alongside the first player's character (Neku Sakuraba, unless otherwise stated) on the same screen using their own set of psychic pins. Special attacks (when both Neku and his helper perform a massive attack to damage all on-screen enemies at once) should be more varied. Not to mention, more gameplay features, like a "endless" mode, a Player vs. Player mode, and a new version of the mini-game Tin-Pin Slammer.

And so we move on to the second Square Enix game that will never be made, the Kingdom Hearts II Follow-up.
This rumored installment has gone through numerous titles, the most common being Kingdom Hearts III. Many spectate that it would be multi-platform and get released on one, two, or all three major systems of the seventh generation in video gaming.

But just as with The World Ends With You, Kingdom Hearts II concluded it's plot so well. It returned Sora to Destiny Islands, it removed the Organization XIII premaritally from the series, and reunited Sora with his childhood friends. Sure there have been two games that take place after KHII, one that is currently only out in Japan at the time I'm writing this, and one that is currently in the designing stage, but I highly doubt there will be any direct sequel(s) to the second game.

But for there to ever be a third game directly following the second, It would have to follow similar guidelines as the WEWY sequel. But probably doing so would be more or less a re-hash of the plot to the first game, having Sora getting separated from his friends, fighting off the Heartless/Nobodies/Unversed, and teaming up with Donald and Goofy for yet another adventure. While it could work if done right, no one would want to see a sequel with the same/simliar plot as one of its prequels.

I spoke enough.
OMFG yes epic Mario Kart clone me want.

Friday, September 10, 2010

Another Request/Looking for advice

Well guys, I'm back. Apparently there's nothing quite new going on recently. The two first days of school were alright. Could have been a little more entertaining, but in the end, it was okay. Glad I don't have any of my classes for two periods in a row. But now. It's time for the main event.

Kohtaroneedsyourhelp.jpg picture by Superjustinbros


Yes. Incase you're wondering, I'm requesting more help from the general public. And that is to get character artwork and mugshots from the absolutely epic series known as Shikigami no Shiro (or Castle of Shikigami in the US)


Basically, the purpose of this routine goes like this. If you ever have been on the Shikigami no Shiro Wiki, you may have noticed on several of the character's articles multiple artwork and images of the particular character. What's going on, is that I am trying to scout out full-body high-resolution images of the character artwork and mugshots from the second and third games so that I can use them on the Wiki.


The question is, how.


For those of you that have played several of the games in the series, you should know about the gallery mode present in many of them. Each time you see a new character mugshot, you unlock it in the gallery for further viewings, while other things (main promotional artwork) are available from the beginning. So what I want to do, is I want to basicaly use something (like a camera or program or something.) to take multiple high-quality (HQ) pictures of each of the mugshots zoomed-in as much as it will go. (this means I will have to take multiple images of one mugshot so I can attach then like the pieces of a puzzle. Unfortunately, I don't have anything I can use to take screenshots of a television's screen digitally. And I don't want to go through trying to download a Wii emulator and finding the game's ROM online. (and I'm pretty positive the Japanese PC port of Shikigami no Shiro III doesn't offer a full gallery.


As for the official artwork of the characters from the third game, yes. I'm trying to scout them out as well, with best resolutions possible. Why I say this, is because the artwork shown in the game's art section only shows a very limited amount of the character's body, unlike the second, which showed the character's entire full body. Therefore, because of that, I'm scouting out the original full-body (or at least good rips from sites with as much of the character's body revealed at once) images.


Well, if any of the above information was too complex, let me sum it up. I'm trying to get all the character artworks and mugshots so I can use them on my Wiki, and for my own personal use as well. But I don't have, like I stated, any television screenshot-taking cameras, utilities, and programs.


If anyone wants to help me out, than feel free to send me the ripped graphics at full size to my e-mail, so it spares me some trouble. Or, just let me know of a good utility/camera/program that takes high-quality pixel-perfect screenshots of a television screen that is also easy to use.


There, I said what I had to say.

Wednesday, September 1, 2010

Beginning of September message +Wii Fit mini-criticism

Well, look who's here for some more news. Well, not really news, but I still would like to mention a few things.

Now that August has concluded, school is getting much closer. So starting from September 7th, I won't be active very much on weekdays, but I'm sure none of you care about my activity time on any site, so consider that little tidbit of information useless. and not important.

This is also not much important, but I thought I should throw it in anyways just for kicks. I'm also trying to loose some of the fat that's hanging around my stomach (yea, I'm one of those guys. >_>) by significantly reducing the amount of fries and soda I consume, trying healthier foods, and getting off my lousy bum and excersising more often. Wii Fit is probably my best routine, but there's only one problem. There's too few games built in (c'mon, Only 25?), the controls are often un-responsive (like for that stupid chicken mini-game Bird's Eye Bulls-eye). and the majority of the games themselves last only an extremely short amount of time. The Boxing game has perhaps the longest length (next to the Free Run at 30 minutes.) of any of the other games, but it gets too boring. Maybe if there was a lot more variety of fun, and exciting games that used the Balance Board alongside the Wii Remove with and without the Nunchuck, and improved soundtrack, then I'd like it a lot more and actually would be spending hours. on it. Also, another thing I'd like changed and/or removed is the high score table for all the games. C'mon, this isn't the type of game that even needs a high score chart. Competition in a fitness game? No can do.

Now let's talk about my current level of skill when it comes to artwork. It seems that several of my recent artworks have enjoyed quite a lot of praise compared to the ones that came earlier this year, generally thanks to the fact that I'm using Poser 8 to create the posses, then drawing over them in Photoshop. Although I'd like to also master drawing poses by hand w/o the use of such a program just incase I want to draw artwork away from my Macintosh, which speaking of my Mac, is staring to run very slowly at random moments, even if it has 163 gigabytes of space left. Although I'm using a new utility called AdBlocker which actually blocks and removes adds completely, compared to the inferior AdBlock which doesn't do the job anymore. (though it did work a bit when I first downloaded it a while ago during the beginning of this year, but not for all the sites).

Well, I got nothing more to say, so I'll end here.