Greetings, readers! Since this is Part 5 of the ongoing summary of this year’s conventions in the tri-state area, I’m going to cut the lengthy explanation and jump straight into introducing our next event:
Last time we left off, we attended two events held at the Javits Center in New York City: August’s AnimeNYC, and October’s New York Comic Con. For this installment, we will be making a return to New Jersey, a state that I haven’t visited since May’s Garden City Anime Fest for our two final pop culture events of the year. In fact, New Jersey alone would get a lot of attention from me this year: Five of the eleven events I went to in 2025 were all based in New Jersey, and all of them had anime as their central motifs, if not their main motif. I say this because these two events, despite being very much anime events, had secondary themes attached to them that complemented the primary anime theming of the events.
Our journey begins with DerpyCon 2025, held at the Hyatt Regency hotel in New Brunswick. After attending last year and being throughly impressed, I decided to return the following year, anticipating another chill and easily affordable event to begin the endgame of events this year. I drove out for about an hour and a half to the hotel where the event would be taking place, lucking out with a good parking spot in the front of the venue that I could easily come back to throughout the day to store my convention goods until the end of the day. The main lobby was pretty much unchanged from the past year’s event, with the main check-in desk being up a small stairway. Beyond that were the various professional voice talents invited to the event, and unlike last year I managed to fit some time into the schedule to chat with the actors. The first floor had plenty of seating in the lobby, in addition to a hallway leading to a tabletop gaming area and a doorway into the main auditorium used for performances and the Cosplay Gala towards the end of Saturday. Upstairs in the second floor of the lobby were the four panel rooms, the booths for various assorted New Jersey conventions coming up later in the year and into 2026, the maid cafe, a manga library, and a cosplay repair room. Since I didn’t attend any panels at this event this year, my visits to the second floor were to collect more cosplay pictures as well as photos of the general venue. And the general atmosphere of the venue’s main halls would change dramatically as the sunset neared and the lobby steadily cast less and less light.
Next up for DerpyCon is, of course, the convention staple that I look forward to at every event: The Vendor’s Hall and the Artist’s Alley. Going into the event, I was under the assumption that the layout of the vendors and artists would change very little from the prior year. To my initial shock, stepping in revealed a more spacious vendors area, with fewer booths than 2024. At first I thought “did they downscale the number of booths to save costs?” As it turns out, they didn’t. The Artist’s Alley was separated from the vendors and moved downstairs to what was previously one half of the event’s arcade and gaming section, allowing the vendors to spread out their tables and give more room for attendees to walk through. Given that the event’s vendors and artists quickly overcrowded last year during the mid day, especially the artist half of the room, separating the two sections into individual rooms was for the best. As for the Artist’s Alley itself, it actually had a respectable number of artists tabling—not a huge amount given that there was only so much room for the organizers to work with but overall a good number to socialize with and purchase art/merch from. That said, the shift in where the artists were stationed this year did lead to some initial confusion from the attendees according to a few of the creators managing booths at the event. Thankfully, It wasn’t bad enough to the point people were getting lost since the small scale of the venue and it only being down one flight of stairs. It was nowhere near what the first two years of AnimeNYC required out of its attendees just to transfer between the vendors and artists’ respective sections. Unlike last year, I left the event with several completed commissions and a few others pending to be finished post-convention, plus a few stickers that I got intrigued by after seeing them on the second floor.
The gaming section, as mentioned previously, was on the lower floor, now sharing one half of its section with the Artist’s Alley. A few of the bigger arcade machines from last year were MIA to save space, but there were still several good modern Japanese arcade games lining the back wall. A two-sided Street Fighter 3rd Strike cabinet was placed near the entrance, and an indie game had public demo available for play on a computer stationed next to the entrance into the Artist Alley. The rest of the games were a mix of classic and modern game consoles, some of which relied on flash carts loaded with game ROMs or rentable games you could rent for the day. I saw quite the diverse set of retro games across the various classic consoles, though at the end of the day they’re all very familiar choices to anyone invested in retro games. The modern consoles located on the righthand side of the room were all set up for fighting games. Street Fighter 6, Tekken 8, Smash Ultimate, the works. I forgot if there were tournaments for different games held in the gaming section, but considering the Dragon Ball: Sparkling Zero tournament held last year at this very event, it doesn’t sound far off that there would be more of them in 2025. Tabletop and card games were also at the event in a separate, somewhat obscured room to the left of the auditorium, which I peeked inside briefly to see what games they had. It was a nice and relaxing vibe, and its distance from the rest of the convention made it a good place to take a break. But of course, I was only there for one day and had to make every hour count.
Dining options weren’t available on-site at the hour I felt the need to grab a bite, so I took a small break to divert over to a small local restaurant just down the road. There were a few options around the area, and the one I settled on was a bar+restaurant hybrid that served pretty much everything that you could find at a traditional American restaurant. Afterwards, I returned to the venue and pretty much spent the day wandering the venue and grabbing cosplay shots in-between waiting for commissions and conversing with the people in the vendors and artists. In total, 81 cosplay shots and four commissions were received, and the former can be found here. The commission scans are still on-hold, since February was somewhat of a slow month for me (and I still have some tech stuff to figure out). As the day went on, the main lobby progressively got darker, and the natural light gave away to small amounts of interior lighting. During this time, I started conversing with the special guest voice actors that remained at their booth since there were no longer lines in front of their tables and most of the attendees moved into the gaming section after the vendors and artists closed up for the day. Since my budget took a big hit from New York Comic Con and I was planning some big purchases for the holidays, I passed on getting anything from the voice actors’ booths, not that I would have had much of a chance to really show off anything I got. As I began to wrap up my visit, some attendees and cosplayers remained in the lobby and on the second floor since there were still places to sit and chill and panels remained live for another few hours until 10 in the evening. For the most part, all that was left to do in the day was some gaming in the gaming area, watch panels, or depart and wait for the next day. Having exhausted pretty much all that I could do at the event for the day, I packed up, returned to my car, and left.
Overall, DerpyCon 2025 was a convention of just the right size after the huge and exhausting trip of New York Comic Con. It was also a joy returning to New Jersey after several months since my last event in the state (Garden State Anime Fest). But if you thought DerpyCon was a bit on the smaller side and wanted wanted to experience more of New Jersey, then I have wonderful news for you! Because just two weeks later, another event was set to take place in the state:
AnimeNJ++. Yup. After lots of careful reconsidering, I ended up adding this event to my 2025 schedule at close to the last moment, curious to see how it could have changed from 2024. To make a long story short, it was a considerable improvement over 2024’s event, but to illustrate why would require me to dive into my thoughts of the event the previous year. To recap, aside from the vendor’s hall/dealer’s room, the venue hosting the event was compacted by the layout of the venue as well as the crowds that gathered in on Saturday afternoon. This led to the main halls and the Artist’s Alley in particular suffering for having almost no room to get through, and the Artist Alley was only barely big enough to stuff in 16 artist booths aligned in an oval shape. In addition, the hours of the event changed mid-day as it was suddenly announced that the venue would be closing at 6:30, only for security to continue to operate as if they were following the original closing time of 6:00. Needless to say, it caused me to get locked out of the event’s vendors and artists before I was fully done with the section, putting a bad taste in my mouth and causing me to bail the event right then and there. This moment remained a sore spot in my mind for the next few weeks to come, and put a damper on what was otherwise a solid year with some good events and others that could have been improved. The following year, I was contempt with skipping AnimeNJ++ entirely, only for a friend of mine to announce sometime in the second half of 2025 he was attending the event on Saturday to see a friend’s panel. This got me curious to give the event a second shot, which led to AnimeNJ++ (and the Festival of Games) joining the schedule at the last-minute. However, this time, I ordered Friday tickets to see if maybe it would allow me to avoid the congestion of the main hall during the mid-day. And thus, on a somewhat cold November morning, it was time to commence the event proper.
Entering through the front door into the Hilton Hasbrouck Heights hotel, I discovered that I had arrived at the event an hour before most of the event’s features would open. With some time to burn, and since attendance was currently too slim to start looking for cosplays to snap pictures of, I decided to do something I usually don’t do at most events: go to a panel. And luckily for me, the panel was something that was right up my wheelhouse: The early years of anime being localized and presented to worldwide audiences and how it progressed form the 60’s into the 2000’s and then the modern day. It was entertaining, and the sort of feature that let me rest my legs before the day began proper. After the panel ended and I gave my feedback to the panel’s host, I navigated back to the main hall, now with all of the convention’s features officially open. Curious about the vendors and artists at the event, I immediately entered the vendors and artists portion of the venue, only to be greeted by a major setup shift: The Artist’s Alley was now merged with the vendors into the larger ballroom, while the smaller ballroom was now the home of the special guests and voice talent. This change made the Artist’s Alley much more bearable to walk around, compared to the prior year when it became almost impossible to comfortably browse through after the first hour once attendees were forced into single-files lines that went around all the booths. And given that artist allies are usually my favorite parts to linger around, I appreciated this change more than you could ever imagine.
But well, what about all the other things to do at the event? Well, as it turns out, there was quite a bit to do at the event despite its small venue size. Right next to the vendors and artists—and where the Artist’s Alley was in 2024, was now home to all the special guests and voice talent. The event’s two star guests flew in from Japan to attend, setting up shop in the back of the guests room, and it made me realize that I am completely incompetent at speaking Japanese without a translator at the ready. The special guests this year were film director, illustrator, and character designer Keita Amemiya, and singer and songwriter Sawa. Both very talented and well-respected creators in their respective fields, although you’ll have to take my word for it in the case of Sawa since I missed her at her booth on the day I attended. Keita Amemiya’s presence at the event represented one of the focal points of AnkmeNJ++ that you don’t see at other anime events: Tokusatsu. The entire medium of live-action Japanese superheroes and monsters of maybe the giant variety gets little attention at anime conventions in the modern day despite being one of the biggest parts of Japan’s culture. New York Comic Con does give the genre some small attention depending on the year since it greatly expanded past comics, western films and western television in recent years, but you’d be hard pressed to find an anime convention that celebrates Tokusatsu as equals with Japanese manga and animation. Or at least, on the same level as AnimeNJ++ 2025. Given the size of the convention, there was only so much room to add representation to the Toku genre through some panels, artists, and special guests with an attachment to, or fondness of, the genre. Then again, my interest in Toku is minimal and not the reason I come out to these events despite a steadily growing interest of the genre in recent years; mostly thanks to some friends of mine and other people I know being quite into it. Saturday’s programming also ended with a live watch of one of Keita’s films, which I believe was said films’ debut dubbed into English, though I do not remember which film it was by memory.
The gaming hall was in the same spot as it was last year with the same selection of games: lots of fighting games, some beat-em-ups, and a little Mario Kart to round out the collection. It was quite nice, even if the reduced attendance numbers meant most of the games stayed vacant and saw little play during event hours. Also, since the venue was quite small and trying to fit the quintessential Japanese rhythm game cabinets into the venue would have been complicated, you didn’t see the rhythm games like DDR, Chunithm, or Taiko no Tatsujin that normally grace the arcade and gaming setups of other anime conventions. As for myself, I didn’t bother with the games on offer, since I tend to pass by any gaming options at there conventions unless it’s the Long Island Retro Gaming Expo and most of these are games I either already own or lack interest in. It did have some licensed anime fighters you don’t usually see at these anime events and I recall some of them even had tournaments run for them on the weekend. Back up on the second floor where I visited the panel early in the day was also where you could find the hotel’s restaurant and connivence store, and well as the other panel rooms. 2024’s big live Saturday Night concert was on a much higher floor in the hotel, though I am not sure this was where Keita’s film was shown off and/or where Sawa did some kind of show of their own (aside from a panel Friday afternoon that she was part of).
Since the event happened following Daylight Savings Time ending for 2025, nightfall approached much more quickly, and you could see the stark difference in sunlight outside through the main lobby or the second floor’s restaurant. Attendance was in the shorter side this day, and when also factoring in the layout changes on the base floor, I had a much easier time conversing with the artists and special guests at the event, picking up some commissioned arts from the former and some additional swag from the latter. I made sure to scoop up any cosplays I came across, totaling 32 unique cosplays on the show floor. Because this was my last showing at an anime event until March’s NJIT Minicon, I wanted to end the year with a good haul of pics to post online. That said, maybe if I had attended Saturday instead of Friday, there would’ve been more cosplays to collect photos of. Even then, after the sheer number of cosplayers that I got back at AnimeNYC 2025, I don’t think any records for total cosplay photos taken during a single event were going to be shattered at this event, and possibly in future events as well. With what I was able to get, I was still satisfied in the end by the day’s end. And with everything wrapped up and closing down, I bid my farewells to the artists and special guests I met at the event or knew from prior events and exited the vendors and artists for the last time. With not much left to do afterwards, I took one final stroll through the main hall, the game room, and the second floor, taking a few last-minute snaps of the venue as I exited the hotel, wrapping up my visit to this year’s AnimeNJ++ with no conflicts from security.
In conclusion, AnimeNJ++ 2025 was a genuine surprise of an improvement, mostly for improving what I took issue with in 2025. Even if I was not able to go on the event’s more eventful day to experience a more populated and high-energy vibe, it was still worth the trip and put a satisfying capstone on a great year of anime and comic-themed events. Will I make this part of my regular convention schedules going forward? Well, I cannot make any promises, but chances are you’ll at least see me drive out to AnimeNJ++ whenever I can, as long as there are no major scheduling conflicts that is.
And that concludes Part 5 of 2025’s convention trips. Next up, we’ll get to one final event and my plans for the convention summary blogposts going forward.

