Monday, May 13, 2024

Super MAYhem 17: Mario Doom Patch Release 2

Yup, it's time to DOOM with Mario and the gang once more. I'm going to keep this one briefer than last time since I already gave you the full run-down back in August last year (and I have a lot of projects/blogposts I need to get back to), but to recap:

This is the Super MAYhem 17 Super Mario Doom patch, a custom build of Valigarmander's Super Mario Doom mod from 2012 designed specifically for use with the the Super MAYhem 17 megawad. Since both mods were Mario themed (one for levels, the other for everything else), the natural instinct was to combine the two together in such a way that it works in various different source ports (for context, the original Super Mario Doom only works in Zandronum and [G]ZDoom). The result is a patch inspired by doomkid's "vanilla conversion" of Super Mario Doom, converting all sprites to use MAYhem 17's a custom palette to give them slightly more color options, removing any assets that would conflict with those of MAYhem 17's, and making small presentation improvements.


When I originally released the patch back in August of last year, it wasn't perfect and I had plans to update it sometime down the line. Later that year and even into this year, I started working on a newer version of the Super MAYhem 17 Mario Doom patch that adds several new changes and fixes. The focus was to polish up the Super Mario Doom content and make it feel better intertwined with Super MAYhem 17. And while there is still plenty left that could be done, including fixing a crash bug when closing out of the game on GZDoom and allowing the game to work in maybe one or two more source ports, this is a good state to call the patch "finished, for now" as I want to shift focus to other, bigger projects. If you’re curious, the attached readme goes into more detail on what has been added and some ideas for what I’m planning for a theoretical Release 3.


You can grab release 2 of the Super MAYhem 17 Mario Doom patch here.


As with before, the patch is designed to work alongside Super MAYhem 2017 and must be loaded after Mayhem 17's wad file (and its own “update1” patch) to add in the Mario enemies, weapons, and sounds. Super Mayhem 17 is not included with the download and can be found here. If you’re new to playing Doom mods, I recommend the Doom Launcher to make organizing and launching into Doom mods (especially multiple mods at once) easier.

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