Tuesday, August 31, 2021

The Quest for new Super Mario Bros. 1 spriterips

For those expecting another traditional update post, I don't have much to add besides what I brought up on Twitter over the past few days, and right now I'm still trying to find my footing in productivity again, if not in game development at this time (that'll get its own blog entry later) then certainly in the field of doing normal art. The last art I did of an Aozora's Adventure cast member was in September 2019, and since then there's only been a modern take on Super Justin earlier this year which I slacked on pretty hard since starting on it in February, in part since while it was a neat return to form, making two poses of the same character at the same time in addition to one that I initially abandoned outside of one community for being rather underdeveloped, both in looks and background, was exhausting to say the least. So I'm going to go back to Aozora for the time being to provide some new character renders to characters I haven't drawn since 2014, including one new face not in my style yet.

Anyways onto today's subject. For those of you that have seen a blog post of mine from back in March, I've long stopped contributing routinely to The Spriters' Resource website but didn't exactly rule out the site entirely and could potentially have come back with a surprise rip or two every now and then. And after some convincing from a bud of mine as well as some groups I'm a part of, I've decided to redo some of my oldest sheets that I've posted to the site and re-rip the entirety of Nintendo's original Super Mario Bros. and its two offshoots: The Lost Levels, and All Night Nippon. (why do those sound like episode names for a retro FPS?)

For reference, her are the original sheets:

Someone else would update the above sheet to have outlines, but the ones to follow weren't so lucky:



These sheets were done when I only had a very minimal grasp on how the four palettes were sorted, as well as the key differences between tiles and sprites, leading to a lot more overlap between the sheets than usual along with not much in the way of explaining how some of the more cryptic elements worked (how does Hammer Bro hammer throwing work, as an example). My only emulator at the time was the Mac version of Nestopia, and  while it got the job done and let you use a rewind feature right off the bat, it lacked any of the debugging, frame-by-frame advancing, map viewing, or sprite viewing capabilities of FCEUX and Mesen, resulting in several inaccuracies in the sheets.

The goal of this project is to take the original sheets I've ripped in the past, re-rip every sprite across all three versions of SMB1, and re-assemble them into new sheets, including the player characters, enemies, tilesets, objects, backgrounds, and text/text screens (title screen, game over, and the endings). Upgrades from the existing sheets would include:

  • Colored backgrounds due to certain art programs not playing nice with transparency *cough *MSPaint*cough* alongside spaced-out sprites and the addition of bounding boxes to better show the exact size of each sprite/tile and make them easier to extract from the sheet.
  • Different sheets for each version of SMB1, only including sprites and tiles used in that version. The only exception would be the large mushroom platforms- since they got removed and replaced with clouds in Lost Levels but received Lost Levels-styled updates in All Night Nippon, they'd be included in the Lost Levels tileset sheet for consistency with the other two variants of the tileset sheet.
  • Detailed notes explaining certain functions in-depth that aren't able to be elaborated on visually, or explaining mechanics of the game and hardware. When appropriate, key differences between versions are also mentioned, such as cloud platform tiles in place of mushroom platform tiles in The Lost Levels.
  • A full set of visual palettes for every sprite/tile.
  • For the first time in a SMB1 sheet, two different emulator palettes: Nestopia and the visually similar Mesen for being the one Nintendo classifies as the official palette based on its use in the NES Mini and the NES Online service, and FCEUX for being a general fan favorite palette in the community.
Despite all that I'm doing to make the sheets as polished as can be, don't take this project as a hint that ripping sprites will return to being a full-blown hobby of mine as it was throughout most of the 2010's. It's more so that I will never have to touch any part of SMB1 when it comes to extracting its assets and putting them into sheets. And that's especially after making the game such a big part of the early 2010's whenever it be through the discovery of ROM hacks whenever they be the most prolific ones or the ones not commonly available to the public, or getting into Mari0 custom level, graphic, and tileset creation, and need I remind everyone that latter of those was what cemented my hobby of sprite-ripping when I struggled to keep up with producing artwork.

So take this little project as, for the time being, one final "hoo-rah" to the sprite-ripping hobby I've had for roughly eight or nine years from my final few years of high school to the late 2010's that were dominated by a big boom in conventions. I got way too many things I need to get to drafting, planning, and working on later this year and in the rest of the 2020's to better shape up my future and since creating these sprite sheets, despite the convenience they provide to the public, doesn't really further my desires to create games, artwork, and sprites of my own, it'll be difficult fitting in contributions to the Spriters' Resource unless I get it on the mind and have time to kill. No matter what happens though I'll always enjoy my experiences working with and getting to know the Spriters' Resource community, as well as the greater VG Resource community overall. If I ever do come back to sprite ripping for a brief period, you will be the first to know.

Friday, August 13, 2021

2009 called, they want their Super Justin art back.

I think it's a fair thing to say that I've come a long way since the era I first joined the internet, and while I'm still trying to get my motivation boosted (which is hard where there's still a pandemic out), clearing out some of these smaller projects and occasionally jumping into tutorials for the 3D art tool Blender, with Game Maker to follow soon enough, I figured I'd drop some of the better and less rushed content I produced during my freshman year (and the first month in sophomore year) in high school.

Unfortunately one thing that will always strain this era of Super Justin was its... complicated relationship with the doujin-soft game Rosenkreuzstilette. To make a long story short, trying to make brother figures to well-liked characters and have the resulting designs be much weaker and cartoony (both in design and personality) didn't exactly work, and the series not knowing what age demographic it was trying to appeal too didn't help either. Thus, many of the Super Justin arts of the time also co-starred censored versions of one or more of the Rosenkreuzstilette girls- which of course won't fly in this new era where I've shifted from a failed series that doesn't know what demographic it's aiming for to an ongoing series in production with a defined target demographic. So for that reason I won't be showing anything that I can't easily crop/edit out, and anything that was "early Photoshop hell" won't be shown either because they scream unoriginality and are easily the most cringe-inducing works of the lot.

This particular art from April 20th was posted just a little under one month since joining DeviantArt. It was a celebration of having posted 100 individual artworks to the site, many of which came from when the then-modern era of Super Justin began in August 2008. Those will likely be dumped in a separate post (if at all) since most of them were made in MS Paint on Windows 2000.
These next two subjects come to us from April 23rd, 2009. This was the period when "early Super Justin" was starting to develop an art style, but it still remained heavily stylized and cartoony. That said it's very apparent the art was made quickly and with nothing resembling consistency- just whatever I had on the mind at the time and something that'll be a recurring theme throughout this post. Body parts having different sizes, no attempt to clean up the lineart when I scanned it to color in, etc.

This particular art was another milestone pic and features Justin's brother Matt and his sister Amy- the latter of which would be retconned into his older cousin due to her taller, more mature build.

Of course, Tan-Tan would get his own art later that day, drawn on notebook paper as with many of my character arts of the time. Despite its resemblance to a character sheet for a newly created cast member- this wasn't the first appearance of Tan-Tan in the slightest as he debuted months prior in September 2008 as a robot buddy to Justin (sort of what Rush is to Mega Man). Tan-Tan's simple design compared to the human figures I was more familiar with let me really play around with his emotions and personality and he would sneak into other, unrelated pictures as a comic foil to Justin just as much as he was a buddy. He even got a second character sheet in early October 2009 that was a little more polished and had new emotions, but because this was around when I canceled Super Justin, it was never scanned and colored in. Besides, I don't think anything I do nowadays with Tan-Tan will ever top "smug Tan-Tan".

April 29th brought a series of powered-up arts of Justin, featuring four elemental powers (fire, thunder, ice, and water) plus a Mario-inspired Raccoon form and a Kirby-inspired Jet form. Many of these powers would be retained when the torch was handed over to Aozora, but with more diverse transformations beyond a straight up palette swap (starting from later on, at least).

On May 15th, the full realization of the Super Justin universe being greatly grounded around Rosenkreuzstilette was created- a mock-up title screen of "Rock-Justin" with the most cursed running pose I think I've ever drawn. The project itself was literally "diet Rosenkreuzstilette" in structure and the levels were going to be more typical Mega Man fare than the medieval-gothic Castlevania feel that RKS used. To no one's surprise, it was canned when Super Justin folded and eventually turned into the Rock-Aozora series, reusing some of the Rock Justin concepts but taking the ideas in a less derivative direction and featuring an ensemble of entirely new characters created in late 2011 and early 2012. If Rock-Justin was re-created today, it would play drastically different from your typical Mega Man game, feeling almost like a faster-paced Burst Chaser hack.

Speaking of Rock-Aozora, it was even meant to have a sequel! On May 20th, I introduced the ensemble of Dan (top left), Inferno (top right), Richard (bottom left), and Wrenchi (bottom right) to DeviantArt. They were only slightly more unique than the likes of Roger and Zax, with only Richard being explicitly based on a Rosenkreuzstilette character. Since the four were more B-list creations and didn't last as long as the original Super Justin cast from 2008, I didn't do as much with them compared to the likes of Justin, Roger, and Zax and promptly swept the entire quartet under the rug when Super Justin hit the bucket.
May 28th saw the release of the first of three group shots featuring the Super Justin cast of the time, and just to give you a taste of how much I didn't want to show, everything pertaining to characters I didn't own were all mosaic'd out. That's how much of an old shame many of these pics were for the time and I wouldn't know what to do if I had included more.

Noteworthy in this pic are three characters not seen in prior posts: Isamu (cyan), Otzi (light blue), and Stitch (green). The latter two were both scrapped and wouldn't return for the reboot since I thought they were extremely weak designs (shorts and a basketball uniform? Really?!). As for Isamu, I kinda stopped eventually doing things with him beyond making him a foil to Tan-Tan (a foil to a foil, I guess).
Before you know it, it was June. The whole "Quantity versus quality" thing was still getting out of hand, especially with those "early Photoshop hell" pics still cropping up every now and then. They seemed to become more prominent on certain days but my normal traditional arts still appeared to hold them off. And June 2nd brought the return of Fire Justin for one last piece made with colored pencils. It at least managed to come out decent, but it still has obvious issues if you know where to look. I mean, wow, that color job on the background.
On June 9th, I posted this for what was my fifteenth birthday, in perhaps one of if not the only time I ever made celebratory birthday art. And now here I am, twelve years later not really bothering to do the same thing due to the cavalcade of other projects I've gotten to (and plus I was already working on new art for Justin at the time this year) The small Justin candle topper would have been a cute custom accessory for a cake but I'm not sure if I'd ever attempt to light it...
June 10th saw the arrival of the second of three group shots featuring the Super Justin cast at the time. Of course it was covered in Rosenkreuzstilette characters so I had to crop out all but four of the rest of the subjets in the image (and they would be harder to pixelate). This particular illustration features Justin, Otzi, and Zax, alongside another character in blue named Koreno. He was another character that... wasn't designed that well in hindsight, suffering from the same issue as Otzi and Stitch and not making it to the reboot.
Then came the third group shot with an even bigger ensemble that was posted on June 14th, but it somehow managed to look even worse than the full version of the second group. The only part I'm comfortable with showing is Justin, since I was so proud of it back in the day that it became my profile pic for a while on DeviantArt.
Things would go quiet for the rest of June. This art from June 23rd was, ironically enough, posted before shit hit the fan, and it was a very fitting metaphor for what was to come. Some offscreen drama erupted and I further realized that my rushjob quantity versus quality art style wasn't fit for what I was trying to accomplish, so in came the beginning of the end for what was the original Super Justin series throughout the remainder of July, August, and September.
...Okay, I lied. Before June ended, a new piece featuring Inferno was released on June 26th, and if you need further proof that my ability to make backgrounds only barely evolved since 2009, here you go. My year of learning Photoshop in 9th grade graphic design class in high school had come to an end and I would not get to use Photoshop in the class again until 11th grade kicked off in 2010, and by then Aozora had already started development.
July 1st brought in a hypothetical design for early adult Justin, which added some more visual flair to his outfit. It unfortunately didn't stick for his younger self and before you know it Justin was back to his original ensemble. I was still posting art regularly and continued to upload multiple artworks, but I attempted to brach out with more non-Justin art and artwork that featured the Rosenkreuzstilette cast completely separate from the Justin cast.
July 15th brought the final piece of Koreno to the masses and sure my digital art was getting slightly better but some of that stink from earlier in the year was still there and Koreno's design remained underwhelming even though it was now more than just a swimsuit.
July 18th got a new piece of Dan artwork, and at this rate I was realizing Dan was another character that I wasn't particularly fond of, and for many of the same reasons as Koreno. You have to really, really work to make a "walking shirtless scene" both cool and enjoyable, and when the chests lack any sort of muscle detail they just look boring. This wasn't the last time we would see Dan, but he wouldn't be a prolific character behind the scenes by any means.
July 24th gave Tan-Tan another piece of time in the spotlight, alongside two other robots with the same build as him: The super-bubbly San-San and the highly dramatic Ran-Ran. While I did make an effort to distance them in both appearance and personality, San-San was very much the "Ms. Pac-Man" to Tan-Tan and Ran-Ran was yet another foil to him when Isamu already played the role.
Realizing my efforts to get into digital at the time (as you saw with Koreno and Dan) weren't really working out, I decided to step back into making traditional art, starting with this group art of the original five boys from the era in Justin, Roger, Zax, Otzi, and Stitch performing in a band in a recreation of the "Sonic the Hedgehog Band" image meant for the original Sonic the Hedgehog. It easily eclipsed the three massive group shots I made earlier in the spring in quality, with more on-model characters than what was previously done.

The artwork was made on August 26th and by then I started to give myself more time with each drawing than I had earlier in the year, relying less on quantity in favor of making each piece more polished. This was also when I began to invest more heavily into normal Rosenkreuzstilette art, phasing out the censored designs I was using in favor of the real deals and not letting the Super Justin cast cross over with them as much. This would also be the last time the characters' "classic" looks would be used since I first developed them all the way back in 2008- just one month shy of their first anniversary. It also marked the final appearance of Stitch- while I did have plans for him years later in 2013 to redesign him and make his appearance more interesting, the idea never happened and after losing all traces of what it would have been to the hard drive crash in 2020, it will likely never come to be, considering I went all in on Justin, Roger, and Zax being the main trio and Aozora being a much more enjoyable 'venture for me these days when it comes to full art (considering it took me quite some time to finish the new 2021 Justin render due to pandemic fatigue among other things).
On the other hand, it wouldn't be the end of Otzi just yet as he would get one last pic to himself on August 31st in new clothing in addition to a group shot with some Rosenkreuzstilette characters the same day- and it would be the very last time the Rosenkreuzstilette cast would appear alongside the Justin cast. While this new Otzi appearance was an improvement, the "makeup" around his face and hair was maybe a little too much (and it was obviously a brush with no trimming to the edges) and a simple kimono could only do so much to improve what was previously a character wearing nothing. Otzi, of course, wouldn't see another image featuring himself when Super Justin would retire, and would be excluded from the reboot.
And here it is: the ending of the end. September would be mostly filled with more Rosenkreuzstilette art and some meme posts, but some Super Justin art was ultimately produced. Despite that, this would be the final month of Super Justin's original run. September 1st brought a simple pic of Tan-Tan and the last one I have on record for the little bugger before the reboot. It was also very experimental, going all in on a minimalist tri-color style that honestly doesn't take advantage of the yellow and white as well as it could have.

Tan-Tan would survive into the current era of Super Justin, but his counterparts San-San and Ran-Ran were both dumped, combining small traits of them into Tan-Tan thanks to his highly variable personality and "acts of comedy".
September 10th brought in new artwork for Amy, though the attempt to make it a full size definitely hurt the quality of it, considering I was more used to smaller and medium-size figures that didn't take up all of the paper. This would be the last time Amy would get any art and indeed, from here on out it would be the "final" appearances for everyone.
Following the Otzi redesign, I began redesigning some of the regulars that have been sticking with the series since the new era started to improve their designs. On September 18th, the new Roger you all know today and the one I've shared previously on this blog would be created, taking the design from the May 28th group shot and upgrading it. Gone were the Kamina glasses and instead a slick orange visor was added since I thought it complemented his look better and gave his hair more form. His wings would also change later on in the reboot to more typical bat wings as they looked more powerful and practical while still complementing Roger's overall look (I've yet to draw them though).
Two days later on September 20th, Zax got his overhaul as well. It was an improvement, yes, but it was still with its problems. Namely, it was way too revealing and the idea of a "beach scientist" did not work with this look. I had since updated the look in modern times changing the red shorts into mahogany pants, fixed the shoes, and did some tweaking to the arms to make them more anatomically correct. The giant mallet that was first drawn onto Zax in the June 10th group became his staple "morph arm", though in the future I'd like to make the arm larger and robotic with metal platings while keeping the transformation aspect intact, shaping the arm into different forms as his arm here already does. Rocket boosters for fast speed, spiked hands for smashing more quickly than the hammer, drills for tunneling through the ground, literally I could be here all day but I have to get this finished eventually.
September 22nd would become the final date of regular art for Justin and pals. A new Justin render would join the two existing fullbody renders (albeit without shading and some slanted anatomy until later when I edited it post production) and the new characters created on May 20th would get one final piece of art together. Dan kept the same overall design but had more defined abs, a more consistent hair shape, a longer skirt, and a few visual changes to the spear. Inferno got more buff and had his collar transformed into a scarf, Richard's shirt was made to cover up his navel and his jacket had buttons added on, and Wrenchi swapped his wrench with one that was more visually appealing. Even with these updates, it unfortunately wouldn't "save" the project, as days later I would declare the Super Justin series ultimately finished and retired.
The last day anything resembling Super Justin would release would be September 24th, featuring the return of his Mario/Kirby-style transformations in addition to four based off of Rayman 3. Following the decision to cancel the project, I left the arts up for a small bit before going through and removing (or rather, stashing) everything related to Super Justin uploaded across those six months a few days later. It was a good spring and a good (if stressful) summer for the crew but me wanting to do something more original without outright snatching existing characters overpowered my thoughts as the sixth and final month posting the crew online to DeviantArt and the thirteenth overall since they were first developed came to a close.
October 2009 would see the entry of Aozora and his initial crew as early as the 21st of five as I shifted into doing more polished fanart while developing the first phase of Aozora in the background. The Rosenkreuzstilette girls continued to stick around in my DeviantArt gallery, completely disconnected from any of the changes they underwent to "censor" them in Super Justin. 2010 was filled with the characters until a little over halfway into the year, and as I shifted more towards Aozora character art in 2011, the last piece of fanart I would make for Rosenkreuzstilette would be in April of that year. Even today, the way I draw the more elegant and "cutesy" women was directly based around RKS and you can still see that today with characters like Talisha or Mignonette.


And that puts the initial run of Super Justin to a close. I do have other artwork from earlier in the Super Justin series depicting the characters but I don't have access to them as of now. Today, the characters exist in Sonic Robo Blast 2 Kart, with Justin, Matt, and Amy playable in their own dedicated pack (with Roger, Zax, and Tan-Tan in the works but they'll be ready "When They're Done"). I've also been considering doing more traditional sketches better displaying some of the new looks/abilities the characters would have, intervened with trying to get things off my to-do list, make new Aozora art, learn some 3D modeling, and finally figure out programing so I can bring one of my game ideas to life. But that's another story.

Thursday, August 5, 2021

Meanwhile in August

So July has come and gone and August has emerged... and I don't exactly feel at my peak. Ontop of realizing just how many projects I have left to contend with, including a very brief return to the Spriters' Resource to re-rip the entirety of the original Super Mario Bros. and its many offshoots, my sister ended up in an accident, leaving her with a concussion and having to spend her free time stuck in dark, dimly-lit rooms unable to look at any screens and it put a lot of stress on my family and myself as well, having to seal up all the windows with tarps and towels to prevent her from getting irritated plus ferry her around since she can't drive. While this was for the best of intentions, it made me feel really down deep inside, having to see my sister hurt in what would have been a big moment for her and the house having to reshape so she can navigate without too much eye strain was like we were all under the same effect and I was going nuts from the lack of light in the house for up to a little over a week. It also doesn't help that I wanted to catch the Olympics (despite 

Currently she is still recovering and while she's feeling better, it's still far from perfect, but still progress in the long run. That said the entire ordeal had much more of an effect on me than I would have thought, especially when earlier in the week I got my second and final COVID-19 shot to hopefully bring this pandemic fatigue on my end to a close- and it absolutely wrecked me the following day- I felt the worst I've felt in a long while and it made me realize just how uninspired I've been lately to do big projects, including getting to work on all these game-dev ideas on the mind as well as writing up more complete info on all these Aozora games and characters and getting both a personal website and Discord constructed. It made me feel alone and isolated, as if I didn't have anyone that would offer to lend a hand in a project of mine ever, even when the game-developing season kicks off in the future. It brought me to tears and it made me question my relationship with my family.

I know most of this is personal matters but I wanted to express how exactly I'm feeling at the moment and scenarios like this is why I opted to get vaccinated, so I can go out on ventures and have more social interactions without the fear of getting seriously ill. And I'd like to spend some time getting some of these "smaller" projects of mine that wouldn't induce as much stress as a larger project would finished before I suddenly add another one to the mix or develop yet another game idea in my head that'll have to be added to the list.

I'll keep everyone updated on Twitter if I have any new developments- I do have some trips planned for later in August to make up for the lack of cons and long drives outside my home area since November- though I'm not announcing where I'm going since these will be, for the most part, private ventures to boost my motivation to enjoy life and work harder.