Wednesday, July 12, 2017

Sonic the Hedgehog Hack Series Recordings- Version July 2017



I mentioned making this last night on Twitter, so I thought I'd deliver.
Below is a compilation of various music ripped by yours truly from a plethora of different Sonic the Hedgehog and Sonic the Hedgehog 2 hacks.

All credit for the songs themselves go to the original composers/converters, I just made this so you can listen to some of these songs outside of the games' Sound Tests (or just leaving the game idle in the case of hacks that completely lack a Sound Test).

The collection contains music form the following hacks:

  • Sonic Boom
  • Sonic Brother Trouble
  • Sonic EraZor
  • Sonic Halloween
  • Sonic Legacy
  • Sonic Megamix
  • Sonic Zeta Overdrive
  • Sonic 2 Advanced Edit
  • Sonic 2 Recreation
  • Sonic 2 Retro Remix
  • Metal Sonic Overdrive
  • Pana Der Hejhog
  • S Factor

Monday, July 10, 2017

Mari0: SJB Mod- Final Release


Some of you may recall a game known as Mari0, a game that I've talked (and nitpicked, something I vow never to do again) over for quite some time. With the updated Special Edition pretty much dead since 2015 and the only thing keeping it alive being a slew of fan-created mods, I dunno if I'll ever really be motivated to make content for it or update this personal mod I made from here on out.

This here is what you call the "Superjustinbros Mod", originally made as a companion mod for the mappack I was working on, "A0zora" which later got canceled and put in indefinite hold since it was built to use features that would later be added in SE that never happened. It contains all the features and DLC maps of Version 1.6 (the latest public release) with some minor addons to the editor, reworked Aozora's Adventure-themed graphics, and new music and sounds. There were other features I had planned to add into the mod, but for now this was all I could manage to get into working order.

Note that this particular mod will only work with LÖVE 8.0, the version Mari0 was originally made on before the later 9.0 and 10.0 debuted, and compatibility for Version 10 will likely never surface.

-DOWNLOAD-
MEGA Mirror

Monday, July 3, 2017

The Crossover Project.

Since around November 2009 (it was so long ago- I don't remember the exact date), I started a hypothetical "crossover roster" for a sort of "spiritual successor" of childhood favorites Jump Ultimate Stars and Mario Kart 64. Since then, the roster was given six total reversions, with Reversion 6, shown below, being the latest version of this roster.

This would be the roster for "Otaku Wars" and "Otaku Kart", once titled around Aozora (him being my primary OC- the only representative of his universe.) and called Aozora's Wars and Aozora R64 respectively. Over the course of seven years, characters were added and chopped, with only one being un-scrapped in-between reversions (Guilty Gear's Dizzy). Reversions 3 and 4, debuting 2013 and 2014, were primarily titled the Sunday vs. Magazine expansion and J-Stars Victory VS. expansion respectively since they primarily added characters from those games.

As of now, I am calling this roster for the two hypothetical projects finalized. With a total of 216 characters, it is almost quadruple the number of playable fighters present in Ultimate Stars.

Since I'm not up for pulling up huge details that I posted long, long ago on this blog, I'll give you an abridged explanation of what each project would entail:
  • Otaku-Wars would be a faster paced and more "chaotic" Ultimate Stars, with the existing characters having heavily revamped and reworked movesets to better suit the faster-paced, somewhat combo heavy gameplay mixed in with some control tweaks. Everyone's outfits/appearances would use their latest incarnations (such as post-timeskip versions), and stages would lose their manga themed borders due to the presence of non-manga characters. Items and supports are also reworked, and the koma system is completely absent- players can only use one character and one support per battle, and the Strength > Laughter > Knowledge weakness chain is completely absent.
  • Otaku-Kart would be Mario Kart 64 but basically made better in every way- Refined controls, improved tracks, better, less rubber banding AI, expanded and better selection of items, some extra modes.
However both concepts kinda fell by the wayside since I'm more focused on my original works (or as original as they can get), thus I have more creative freedom which what I can make rather than having to resort to characters I don't technically own to fill out a roster. There's also the talk on other, official crossovers that characters like Dante, Cloud, and Bayonetta take part of (such as Marvel vs. Capcom and Super Smash Bros for Wii U/3DS) and I don't feel like treading grounds where both official and fan-made crossovers feature the same selection of characters.

Wednesday, June 21, 2017

A notice about any of my soundtrack downloads

It has come to my attention that one of my soundtracks, 3D Maze Man, had it's download link go dead a few months ago. If anyone notices one of my other OST rip links have gone bust, shoot me an e-mail at or give me a heads up at @Superjustinbros at Twitter.

I will also be providing MEGA mirrors for these downloads.

Wednesday, June 14, 2017

Resurrecting more dead stuff: Super Cyber Boys Company

Oh yeah we're doing that again. This time I'm going to show off something that I once brought up several years back without giving much info on what it was, and now here's a more in-depth analysis.

What you're looking at is a short-lived field play/stage show from Japan in 2008, featuring a trio dressed up in white and orange named the "CCB Super Cyber Boys" (C-C-B 超サイバーボーイ), presented by "Tokyo P.R.O."

Unfortunately, pretty much everything associated with the trio is now all-dead and I can't seem to discover anything worthwhile via Google. All that pretty much remains is this promotional render with cartoon versions of the main trio released back when they first performed.

Of course there's also my attempt at making a colored render of the main band member but it's not really relevant:

Saturday, June 10, 2017

Me and this blog today

So you're all probably wondering, why this blog doesn't get much updates nowadays?
Well, I'm sort of convinced that this blog doesn't grab the attention of many and so the incentive to post content of any sort is kinda low.
Course I post every now and then, just not as often as the blog's earlier years such as 2009 and 2010. And usually it's for the sake of archiving and/or showcasing something that I can't really show in full detail on devaintART, Twitter, etc.

If you want more frequent updates and activity, Twitter is probably your best bet. Of course deviantART also gets the occasional spark of activity and I'll often post art I make, commissions I receive and other photos to Instagram. For those that take interest in my current OC's, the Aozora Wiki still gets updated from time to time with new character details, though the Aozora blog is

Otherwise my B-Day is approaching next Wednesday, and I'm very prepared for it. Additionally I've had decent luck with four local and semi-local cons this year, iCon in March, Castle Point Anime Convention in April, EMcon in May, and just yesterday AnimeNEXT for June. I hope to explore a few more over the course of the year till I return to all these in 2017.

Wednesday, May 24, 2017

It's a Wonderful World FANBOOK - all of what I saved

Back in October 2009 I linked some pages from a World Ends with You-themed doujinshi by Yu-Mi Yamase and PikaSoldiers. It was called the "It's a Wonderful World FAN BOOK" series.
Yes it did have yaoi, but we're not here for the boy on boy action.
Because there's actually some decent artwork scattered through those doujins (I think there were eight of them total?).
Here's all the pages I happened to have saved on my hard drive since the site that hosted the images got erased (pun intended)

Tuesday, February 21, 2017

Sunset Justin

So I guess this is what happened to Justin after his series got canceled back in 2009 to make way for Aozora's Adventure; he became a Sunset Overdrive character obsessed with denim and Hawaiian shirts and split himself into a female counterpart.

...Might make the male my personal avatar, depends.

Tuesday, January 10, 2017

CHAINS


If you're curious who the guy in the center is, it's Wells form the obscure MMORPG Zone 4.
Yet another example of "Good or otherwise decent character design in otherwise mediocre game".

Sunday, January 8, 2017

Otaku-Ball: First Public Release!



It's been a while in the making, but my first major project is now ready for release!

This here is Otaku Ball, a game of mine that I jointly developed with "Mr. Block" (with him doing all the programing/coding). Designed to be a tribute to the genre, Otaku-Ball is an advanced Breakout clone made in the LÖVE engine that brings forth some of the best design concepts from different Breakout and Arkanoid clones (such as Aquanoid, Electranoid, Krypton Egg, Alpha Bounce, and Blast Thru) into one convent package. It comes with around 40 different block types, 135 powerups and power downs, and a handful of other features.

Otaku-Ball also includes a fully functional editor- with access to many handy tools for developing one's own levels and level sets. You can also adjust the powerup drop rates for each level/levelset to your liking.

Since this is only the first release, there are a number of features that are planned to be implemented in future releases, such as detailed field backgrounds, other enemies that aren't just the Electranoid Menacers, original sounds/music (the current version uses sounds ripped form other sources), and a full campaign with many different worlds, pathways, and boss battles. Twinks to existing features may also occur for better balancing.

Experience the thrill yourself:
DOWNLOAD (contains 32-bit and 64-bit Windows and Mac OS X versions)
(love2d forums link for source file and Linux version)
Feedback, improvement suggestions, and bug reports are much appreciated.