Another month done, another set of conventions off the table. In a sudden repeat of what happened earlier in April this year, this month had two conventions on two back-to-back weekends. I personally didn’t mind too much, as my legs have gotten used to enduring long trots through big events compared to in the late 2010’s and 2022 (provided I have a chiropractor visit here and there), though in this case the events were much bigger that EMCon and Castle Point combined.
The two conventions in question are of course New York Comic Con and DerpyCon: Two events with very different themes and of wildly different sizes. Both took place in the final weekends of October: NYCC on the third weekend and DerpyCon on the fourth. Each year I typically make the former convention one of my big mandatory visits of each year, but the latter was an event that I had not attended since 2016. Since AnimeNYC became the center of my attention as the other big fall event of the year from 2017 onwards, it caused me to shelf Derpycon for eight years until the combo of countless leg excercises and AnimeNYC moving up two months into August to reconsider attending. Was it worth the year-long prep? Well, you’ll have to read on.
New York Comic Con is perhaps the quintessential convention experience. It’s the biggest show I attend each year and the one many smaller local comic conventions emulate the most when it comes to the kinds of media they feature inside. Since the show remains massively popular in today’s age thanks to the number of guests and panels it brings every year, I opted to attend the event on Thursday in order to avoid the massive crowds of Friday and Saturday that made journeying through the event’s Artist Alley cumbersome. In a way, the event went overall smoother than the year prior, since my plot to venture into Artist’s Alley first for four~five hours was effective in allowing me to hang and converse with the artists tabling without the worry of an over-congested Artist’s Alley. Though that came at the cost of being able to see the vendors’ area for an extended amount of time; which was clearly the bigger focus of the event for many with all the media giants setting up big elaborate booths and vendors selling off merchandise.
I arrived at the event at around 10:30 and, as mentioned, immediately dipped into the artist’s alley. The layout was pretty much 1:1 with last year, separating the artists into multiple isles comprised of both big-name professional comic artists, smaller hobbyist artists, and everything in-between. The lack of crowds congesting the alley, especially the A/B isle directly to the left of the entrance into the Artist’s Alley, made getting around much faster. The backs of the center isles were filled with professional artists whose tables were sponsored by larger organizations of artists, though of course my attention was drawn to the more independent artists that lined the front and sides of the Alley. The kind of artists that you would run into at any other comic or anime convention in the tri-state area. And well, the Artist Alley at NYCC this year did not disappoint. Many artists I had known for years tabled at the event and there was a massive variety of artists with differing art styles that, at least outside of the sponsored professional artists, there was no artist that drew even remotely alike another. The only kind of artist that was noticeably light in representation were the anime artists, and you can easily chalk that up to the existence of AnimeNYC two months prior for them to put their eggs into. Some artists even tabled both events.
After several hours in the artist’s alley, I made my way up to the vendors. Next to the special guests and certain panels, this is probably the main attraction of the event for many attendees. And for good reason too: the huge size of the Javits Center makes it real easy to bring in and assemble massive booths filled with attractions and, most importantly, shops to sell off merch to. And if you weren’t convinced from past New York Comic Cons that anime was being more and more integrated into general pop culture more and more with each passing year, look no further than here: Many of the booths that lined the east gates into the vendors were all connected to Japanese media companies or franchises in some way. Dragon Ball and One Piece had entire booths dedicated to themselves- each featuring their respective stars as enormous balloons towering over attendees. The various properties Bandai owned or created products for had entire sections at their booth, including Godzilla and a person dressed in a full-on Godzilla suit for the occasion. Gundam would have a while section to itself, and Viz Media and Crunchyroll, two corporations known for their contributions to manga and anime in the West, had booths as well.
But that doesn’t mean the Western-made media had no presence at this event, in fact it thrived quite well this year. Marvel came back with another booth featuring a giant stage in the middle of the vendor’s section, screening new previews of various Marvel properties and even having a cosplay contest at one point. The Nickelodeon booth had a giant SpongeBob display of the homes of the main trio in celebration of SpongeBob’s 25th anniversary. And being that the convention took place in the stomping grounds of the Teenage Mutant Ninja Turtles, you bet the heroes in a half shell were all over the event—not only did they get a big booth all to themselves in the vendors, many artists in the Artist’s Alley sold art featuring the TMNT (particularly of the IDW comics’ continuity). Various indie artists and comic creators also promoted and sold off their own original comics, which I found myself purchasing quite a few as a means of supporting them and getting to experience the adventures of many cool characters at the comfort of my own home. Going into the vendors for the first time in the day would sort of take the rest of my time in the vendors off the rails, as I would spend part of the event searching for Straight Edge Comic, creator of Straight Edge and the Black Belt Adventure after stumbling upon a discarded business card right at the escalators. Unfortunately for me, there appeared to be no booths for the comic at the event and the official NYCC app made no mention of Straight Edge. In memoriam for my inability to find the people responsible for creating this story, I kept the business card on hand when I returned home.
After about 4 hours in the vendors, I said my goodbyes to the artist friends tabling in the premium artists section and returned to the artist’s alley to claim the last few commissions at the event and get in some last-minute chats. Since the Alley was disconnected from the vendors, the alley got to stay open an hour later, 8PM to be exact. That said, many artists would put up the tarps covering their booth and depart for the day at 7PM, so the final moments of the event became a mad dash to claim everything I could, say my final set of farewells, and get out before closing. Ultimately, I would leave NYCC with eleven commissions, the wild diversity of the artists carrying over into the big variety of character art I would receive, many of which I likely would only be able to get at other comic events like Cradle Con and Brooklyn Comic Con. The personal favorite of the set for me was a Genroy art I received from comic artist Jacob Chabot, since it took me back to my high school years when I first created Genroy and the other OG’s back in 2011. It also made me realize in hindsight that I should go back and give my older original characters more love, while still introducing and fleshing out newcomers and other underdeveloped ideas once I have a load off my back from all these events this year hogging up attention.
If you want to see the other commissions, I posted the full gallery onto my sister blog as per usual. Overall, this was a really fun and welcoming New York Comic Con. Going more quickly through the artist’s alley and keep my attention to only certain booths made the schedule go by without much trouble Compare and contrast AnimeNYC, where I found myself trapped in an overly large Artist’s Alley with too many artists to interact with in one spot, giving me little time to explore other parts of the event. In hindsight, the one aspect of NYCC I completely sidelines was the video gaming section down on the lower floor, but it didn’t really impress me enough at NYCC 2023 to bother to travel down again. Cosplay shots were also a no go at this event, but that doesn’t mean there were no good cosplays at the event. My mind was unfortunately too occupied with the vendors and artists to be able to take pics of cosplays.
Thankfully, I would get lots of those taken at my next event: DerpyCon 2024.
As I mentioned previously, DerpyCon has been around for quite some time. During my long absence from the event to focus on two bigger events, Derpycon would see itself relocate down to the Hyatt Regency in New Jersey’s New Brunswick. This new venue was a lot more compact and allowed for much quicker travel between event features, in addition to much better lighting in the artist’s alley. And after two conventions at the Javits Center, it was a breath of fresh air to visit a new venue. As for what kind of event the show is—you would assume it would be an event dedicated to cartoons or otherwise another general pop culture con due to being named after Derpy Hooves of My Little Pony: Friendship is Magic fame. And you would be partially correct; the show’s features leaned more towards anime and the show’s scale is very comparable to Castle Point Anime Convention in that regard, but go through cosplays and the booths in Artist’s Alley and you can see love for animation of all kinds even with the slight bias towards anime. This focus towards animation was also seen in the three special guest voice actors that were invited to the event, each of them having big roles in western media. (Sadly I didn’t go meet any of the guests due to lines for them piling up over the day and my lack of spare funds to put into their paid services towards the end)
Since the event was at a hotel, parking was fairly simple and I was able to walk right into the main event space through a door in the parking garage that conveniently led inside. It was a bit hard to find the main reception table at first but signing in was simple the moment I found it. Afterwards, I was left to roam the event to my leisure and… wow. It was surprising just how much of the typical convention features they were able to contain in a small venue. All the panel rooms were upstairs on the second floor, and the gaming room full of arcade and console setups (including a shocking number of retro game setups) could be found in the lower floor. The vendors and artists shared the same room and while it was fairly large, its size was around the same size as Castle Point Anime Convention’s entire artist alley, leading to only 1 and a half full isles of artists while the rest would be used by the vendors. Even with the lack of artists compared to other events (in fact this may be the second smallest artist’s alley next to EMCon), I got to interact with both some new and long-time artists from the area, including two that I consider good buddies and saw a combined total of three/four times this year alone. Unfortunately, for those looking forward to my post-event commission dumps on my sister blog, this event only resulted in one full commission. Every artist at the event was either a digital artist or a craftsperson, after all. Thus, I decided to use my money to make purchases in the vendors and artists, buying some early Christmas gifts of figures that intrigued me and some swag from one of the Artist Alley tables.
Adjacent to the vendors’ hall and artist’s alley was an enormous concert hall. Some audio would spill over into the vendors but thankfully it was very minor and pretty much nothing compared to how loud the main stage would get at CPAC in past years and the over-turned loudspeakers at Brooklyn Comic Con earlier this year. With only so much time at the event (and my sensitive hearing not helping much either), I didn’t travel inside and only caught glimpses as I passed by the rest of the venue. Partway through the day before the vendors and artists closed up shop at 6, the lines used for the special guest booths in the main area were repurposed into a big queue for a cosplay gala show and I watched as what felt like 150 different attendees in cosplay poured into the concert hall. And speaking of cosplays, by golly did I see a good haul of cosplays at this event—so much that I almost immediately started my set of Cosplay Photos after my first trip through the Artist’s Alley. In total, I managed to get 99 individual cosplay shots, all of which you can see here. Just the fact that I almost broke into triple digits was surprising, especially in an event with a much smaller amount of space compared to other events I attended. I didn’t keep track of what franchises got represented more this time around, but I did notice qiute a few for League of Legends as well as The Amazing Digital Circus.
One avenue that genuinely surprised me was the food. Since this event was not at a convention center (or in the case of the Cradle of Aviation, a museum), I got to order a real cheeseburger that was cooked in realtime. It took over half an hour to cook, but the end result was perhaps the most satisfying meal I had consumed at a convention. Typically, I would be forced into getting hot dogs at other venues as I have a very big distaste for fast food-quality hamburgers and the food sold at most food trucks or booths within parts of the buildings generally didn’t appeal to me. Maybe that'll change one year, especially in the case of if I return to Brooklyn Comic Con which lacks them altogether.
Once 6:00 PM finally hit, I finished up my goodbyes at Derpycon and took a stroll along the now mostly emptied main halls and the game room on the lower floor. The sun roof in the main area of the venue darkened significantly, leaving the room lit by only the lights on the first and second floor. I peeked back into the second floor and, while now mostly vacant this late into the day aside from some of the panel rooms and after-hours programing, a variety of booths that contained various ads and promotions for other conventions in New Jersey and Pennsylvania lined the balcony overlooking the entire first floor. It got me genuinely curious about conventions across the two states, given that my last proper visit to New Jersey before DerpyCon was for Castle Point Anime Convention all the way back in April. I’ll go into further detail when I discuss potential events for next year in the finale blog post since there might be a change or two the schedule. Anyways, with little else to do, I took a few final cosplay shots, checked out the gaming room one last time, and promptly departed the Hyatt Regency, overall satisfied with the event.
In the end, I’m glad I was able to visit Derpycon after a massive eight year gap and that my visit to NYCC the week prior didn’t make me too sore to attend. It’s certainly an event that I’d love to come back to next year, although the event’s Saturday being November 1st may cause some conflict with my usual Halloween schedule every year. Heck, even with the smaller Artist’s Alley, I may have gotten just as much entertainment out of this convention as I did at Castle Point and Cradle Con this year. It was that good, and the perfect size for an event this late into the year. And overall, October was a pretty good month for cons this year.
So with that all out of the way, the next post will be the finale of the conventions of 2024. Do be on the lookout for it, as I have quite a lot to say about the end of this year (AnimeNJ++ was this past weekend and Festival of Games… well, you’ll see) and what’s to come for the big year of 2025.