Sunday, January 30, 2011

Angry Birds Sound effects anyone?

Well, I'm back requesting yet more help from my loving friends and fans, including some that don't fall into either of those categories.

So yep, today is the last day of January. It certainly took long enough, but we got there. And now that's one-twelth of 2011 done with before we move onto 2012 (and please don't make any stupid comments about the world ending in 2012 because of just a stupid movie).

So anyways, why am I here, you ask?
That's mighty flippin' right. Remember Angry Birds, the supa-hit mobile game by none other than Rovio Mobile? Of course you do. Pretty much every one does nowadays. It's been referenced millions of times on radio, talk shows and the works. Just the concept of shooting birds to their death at fat, dumb-butt pigs just to get back three eggs somehow worked, and since then, it has grown into a million-dollar media franchise with plans to make a cartoon series, a line of toys, and even a flippin' board game. Everyone just can't get enough of our little irate flock of chicks.

Buy what am I here to ask? Nothing related to Super Mario Bros. hacking (thank goodness!), but rather the following.

Earlier this month (January, if you happen to be reading a day after I post this) Angry Birds was recently given a port to Windows computers and Apple Macintoshes, which offers the same exact experience as what was offered already on mobile systems (just a bit more pricy, and 16 less levels).

But then, some people with too much time on their hands discovered a "Resources/Data" folder in the Angry Birds Mac's application folder, which contained a full sprite sheet (excluding backgrounds) and a complete collection of sound effects seen in the game. One person was willing to put the complete rip of graphics on a site, but no one that I'm aware of put up the sound effects for download (in a non-torrent format).

And you're probably wondering, why don't I just take the contents out for myself? Well, for one, and practically the only reason why I can't rip everything myself, is because my Mac does not have the newest software. Hell, not even via Software Update do I get to update it so I can get the Mac App Store, because my Macintosh is too ancient (yea, I had my Mac now since Xmas '08.)

So I was wondering if anyone who owns the Mac version (or PC, if it too has the same folder) of Angry Birds could maybe put up a download link containing all the SFX used in the game, and if not maybe direct me to an already-existing download link?

And if you're curious about what I intend to use with the sounds, just look below at the poster of the game idea I have called JAPANESE! Angry Birds.
Please read the bottom left before you go ape-s$ite, m'kay?

Tuesday, January 25, 2011

The continuing hunt for more Japanese SMB hacks/roms...


Yea I know, another post in such a short amount of time. Man, I really need to get my a## onto deviantART and write a new journal there. But since I'm here, and because Blogger lets you put pictures and full videos into your posts, I thought this would be a better place to discuss things.

Now if you read one of my final posts of 2010, you may remember I had my mind set on a Japanese hack of the ever-so-popular Super Mario Bros; entitled Mario Evolution True 2. Now believe it or not, there is actually many more hacks that originated from that region, with a handful of them featuring altered soundtracks. Unfortunately though, with the exception of the ones posted on this thread over at board2, it seems .ips download links for the other hacks remain hidden. I believe they are present on Japanese socializing site 2ch, but the site's suggested language make it very difficult to find the hacks, and even if I was to succeed in snagging them, the .ips would probably not work because the Japanese perhaps uses a different program that's not LunarIPS or MultiPatch to patch their hacks, and thus the .ips files are not compatible with the well-known American programs.

As I had stated with Mario Evolution True 2, the main reason why I am collecting these hacks is because, besides just enjoying the levels, I like ripping the music in .mp3 format so that it can be put onto a popular .mp3 player. This I have already done with several different Famicom titles not related to Mario, but since I want to keep my collection of .mp3s growing, these are my next big plan for updating the library.

The music rips are part of a series I like to call "Mario Hack Series Recordings", which as it's name implies, is a series consisting of custom BGM used in various SMB hacks, regardless of the original author(s) of the hack. Below is a link to download the current set of 11 songs in the series, featuring custom BGM from seven different (and well-created) hacks.


Now what's in for the future of this series? Well as of now, these are the hacks I would like to rip/record the soundtracks of following the ones mentioned above (again, besides just playing them for fun).
*NEW*SUPER MARIO ABC!!!- A difficult puzzle hack where you basically play a level as Luigi and try to get into a pipe positioned inside the B. Interestingly, the letter Z is absent.
DESIRED RIPS- Overworld
*NEW*Transformers Mario- Based on the (well-hated) Famicom title "Transformers: Convoy no Nazo", this hack pits you in control of Mario trying to rescue Luigi. There is only one level, which is a re-creation of 1-1 from SMB, except the underground bonus area which is replaced by several rooms where the goal is to kill all enemies, then enter a pipe to go to the next one. Items and enemy behavior are adjusted, and music and sounds are configured to sound like Transformers: CNN. The game can end in three different ways, but only one of them is considered a "good" ending.
DESIRED RIPS- Title Screen, Overworld, Underground
STAR REMIX- A well detailed hack where you play as a star going to rescue a Fire Flower while avoiding different colored halos. Contains 4 levels.
DESIRED RIPS- Overworld/Underground, Underwater, Ending
ELEGANCE- A decent hack that starts of as a remake of the original SMB with minor edits to graphics and excellent BGM remakes, then evolves into a difficult hack that spans 8 levels, including a spooky ninth level achieved by entering a warp zone in the first stage.
DESIRED RIPS- Overword, Underground, Toad's Path, Toad's Greeting, The Spooky 9th World, Princess Rescue
NULLPO/NULL POINTER EXCEPTION-A single level hack with custom BGM that pits Mario against Shift_JIS characters that Mario kills instantly on contact. Features the same fake pass-through blocks as Sakura.
DESIRED RIPS- Overworld, Ending
AUTOMATIC- Probably the easiest Mario hack ever, where you are constantly locked in walking straight to the right. Four levels, and a somewhat random ending.
DESIRED RIPS- Overworld
NINJA MARIO SKY- An extremely difficult hack where Mario is re-colored black and blue, and is able to move faster horizontally. He can turn in mid-air at a sharper rate, and must abuse glitches to win. Features some custom graphics, and most importantly, an epic remix of the original castle theme from SMB.
DESIRED RIPS- Dungeon
SUSIE POPAI BOSS- An incredibly bizarre six-level hack where Mario is put up against enemies with his own image. Many should recognize the Underground theme as being Geno's Forest from Super Mario RPG, but I'm mainly focused on all the other songs in the hack. I should also mention it has two different endings, with the "bad" ending being very similar to the instant-death paths from the Kamikaze Mario series.
DESIRED RIPS- Into Level, Overworld, Dungeon, Underwater, Ending
ULTIMATE BRUTAL ALL-VERTICAL- a single-level hack which features a 8-bit rendition of popular Touhou project song U.N. Owen Was Her. You constantly ascend in one long vertical level with killer jump abilities and Koopa-like enemies that instantly wake up when you stomp them.
DESIRED RIPS- Overworld

Now yes, I know many of these hacks would be considered "hardcore," and I would have excessive difficulty reaching the chance to record some of them, but I can just input the Game Genie code "AETLTK" into the emulator and I can jump as high as I want.

Sunday, January 23, 2011

SONG GET! (+Cool Angry Birds Skit)

Here with a quick update. I recently found out the song I was trying to describe in the previous post is actually "Ravers Fantasy" by Manian. Apparently so my expected lyrics matched only the beat of the song, but after three good years, it's good to finally be able to listen to this again, and this time actually have it on my iPod.

Believe it or not, there actually exists multiple versions of this song. The one I'm more well-known with (and probably the best one by far) is the "Tune Up" version shown below:
And because I'm a bit of an Angry Birds nut, I would also like to show off this clip from Comedy Central's tosh.O comedy television series.
If the above embed window doesn't appear/work, you can just go to the official page to see it.

Monday, January 17, 2011

Hunting for this one specific song...

Hello once again SJTB readers. Justin here requesting more help from my fabled viewers. But first, some minor updates.

Apparently I've started playing Capcom's mobile hit The Smurfs' Village on iOS, and already it's addicting like heroin. I've played it on my sister's iPod Touch and iPad, both spending a lot of time on each unit, and so I finally I decided to get it for my own iPod Touch (which, let's be honest, doesn't have a lot of memory remaining). In fact, I ended up purchasing about 50 bucks worth of Smurfberries to level up my town faster and unlock exclusive content. So Capcom pretty much got all of my remaining iTunes balance, leaving me with only 12 cents. :B

But now we move onto the main topic at hand. Yea I know a lot of my blogposts have been questions to readers, but what the hey, let's get a move on here.

Now about four years ago, back in 2007, I saw a Youtube Poop entitled "That's the last time I'm going fishing" (at least, I think that's what it's called, because the vid is no longer available). During the end of the video, part of this one techo-styled song starts playing. By looking into the comments, I was able to listen to the full song, but unfortunately, forgot both the name, and many of the lyrics to the song. From what my brain remembers, here's what it sounds like:

This is my fantasy, nonono,
This is my fantasy, nonono,
This is my fantasy, nonoNO,
Do wa be chen no wa,
This is my fantasy, nonono,
This is my fantasy, nonono,
This is my fantasy, nonoNO,
FIVE FOUR THREE TWO ONE
Do wa be chen no wa.

If anyone knows what song I'm trying to figure out (or it's author), please post it in the comments; or if you haven't figured out how to comment on Blogger w/o an account, please, shoot me an E-Mail at superjustin@optonline.net.


Wednesday, January 12, 2011

COS3 ("incomplete") Fansite Kit now live

Yep, another Shikigami no Shiro-related post. Not long ago, I asked the staff of Aksys Games (American distributor of Castle of Shikigami III) if they could assemble a fansite/press kit containing all character artwork and bust-art/mugshots used in the game, and they were more than happy enough to create one on the spot.

The contents of this kit contain all official character artwork used in various media to promote Shikigami no Shiro III, and one mugshot for each character.

Wednesday, January 5, 2011

A little head's up about upcoming artwork...

NOTE: This post may get a little suggestive. Sorry. ^^;

Yea, I'm updating the blog once again because I'd like to explain something. First off, I'm only directing this to those that have deviantART accounts, because, well, it's somewhat 15+ rated, so that means this picture will probably be tagged with MC (though I feel it's not necessary, but who cares :?).

But anyways, the reason why I'm explaining this is so that people aren't going to nag about it once I submit the artwork, because it relates somewhat to rejected content from my old, pathetic series, which I had forgotten about well over a year ago. By rejected, I mean that not long after I introduced the series around the web, these characters were soon discontinued because I just felt like not having those type of characters in the series. As I have stated over a million times in the past, Super Justin is guaranteed not to make a return, because I feel as if I wrecked lives enough with myself as an anime boy stomping around town. And besides, these characters won't probably remind you of Super Justin, although I did pair up one of the characters with Justin (which I removed from dA, and besides, hardly anyone probably saw it).

The characters mentioned above are actually nagis, female human-snake hybrids, which I designed not long after I decided to put characters from Rosenkreuzstilette into my old pathetic and sad excuse of a "franchise" (and trust me when I say this, I regret ever doing so). The main of the three, whom I called Ziki, is a busty blue/pink/violet nagi with a pink tail. She has an abundance of blue and pink body paint, a trait also shared by Kurayami, an antagonist from my current series, Aozora's Adventure. Ziki was originally intended to be one of the central love interests with my cartoon-self, but she was soon rejected in favor of me instead being interested in Trauare Wrede (yea I know, another sad and pathetic idea). I only posted two artworks of Ziki on dA, both which were done long before I joined dA, and now both images are now in storage. One of them pictured her alongside myself, and the other was just solo artwork. Once again, I'm pretty positive no one whom had a permanent grudge against my series knew about her or saw the artwork(s), but incase you did, forget that she had anything to do with or even knows about Super Justin.

The other two nagis, Lsa and Musi, were originally intended to be the offspring of Ziki, with Lsa inheriting the playfull and cheerfull personality of Ziki, and Musi being a dark, gothic figure. They both wear an abundance of body paint, again like their mother. In this re-drawing of them, I plan to discard them being daughters of Ziki, and just make them sisters or relatives. Nothing else.

So that's it. If you don't like this concept, then just keep your mouth shut and don't give a darn about the art once it's released, Otherwise, well;.. take a wild guess.

Sunday, January 2, 2011

Super Mario Evolution 2 (Japanese SMB1 Hack) Info and troubleshooting

Hey my friends. Today is the last day of vacation before school starts again. The snow is melting, I'm still working on Sol-Badguy (sorry it's taking so long, guys!), and now with the new year rolling in, I'm hoping things don't possibly go any worse for me. I got a new Windows computer, but I have yet to set it up entirely (works fine, just need to get internet and a few other programs on there. I also plan to buy (online) some more PVC figures using the money I got for Christmas and expand my collection of PVC figures.

But the reason I'm here, is this:
This is Super Mario: Evolution 2 (yes, a Super Mario game. No anti-Mario/Nintendo comments please), a Japanese hack of the original classic Super Mario Bros. that has a Yoshi's Island kick to it. It puts you in the role of Mario's dino companion Yoshi as he ventures through nine levels to re-unite with Baby Mario. Unfortunately, despite being able to download it, I cannot get the hack to run. I tried patching the original SMB multiple times, but with absolutely no luck, as it only leads to a black screen. There is a readme file attached with the .lzh download, but I cannot read it.

So what I am asking, is if anyone out there could give me advice on how to actually apply the IPS patch so that it actually allows the hack to run. Below are the contents of the lzh. download, as listed on my Mac. I know how the .ips patch works, but I'm curious about the other two attached files. Is there anything I'm supposed to do with them?


If you're asking why I want to download this hack, just watch this for yourselves and listen to the BGM.
BTW, if you want to download the file, go here.