Tuesday, April 19, 2016

Blonde Hair Intensifies


You'll probably notice that a lot of my crummy fusion ideas are the result of combining two or three characters with similar aesthetics.

Sunday, April 10, 2016

Super Mega Man 10




What the heck is a Super Mega Man? Tune in... some day in the future.

Sunday, March 27, 2016

Battle Box starring Stone Armadillo




Yes I got my hands on the Battle Box; an accessory for the NES produced by IGS, and here it is running the only of two games that are compatible with it: Armadillo.

I've talked about Armadillo many times before across the web, and since I acquired a Famicom early this year, I figured I'd seek out an Armadillo cart along with the Battle Box. Both eventually came full circle, and now I pretty much have everything the game can offer. I particularly desired to get it as the Battle Box was never emulated in any modern NES/Famicom emulators.

So what does the thing do? Well since the Armadillo cart itself lacks an internal battery, the game-saving procedure is done in the Battle Box. It also adds in a high score-saving feature, along with "Stone Armadillo", which no one (as far as I've seen) has ever shown footage of. I'm as of yet uncertain as to what gameplay differences are featured in Stone Armadillo barring the palette swap, but I'll seek them out eventually.

Monday, March 21, 2016

Custom Roller Coaster Tycoon 2 paths

Early in 2012, I discovered Buggy's Path Maker, a tool that lets you colorize default paths in Roller Coaster Tycoon 2 into completely new paths. So being the huge color nut that I am, I couldn't help but make a few of my own.

Here you'll find 63 different paths creates by yours truly. To use them locate RCT2's "ObjData" folder in the place you have RCT2 downloaded, and move the provided .DAT files from the download into the folder. Let the game download everything, and before you know it the paths will now be available for use in the Scenario Editor.

Permission not required for use, credit is appreciated if any of the paths are used in a scenario or an online server in OpenRCT2.



Saturday, February 6, 2016

The fates of Aozora's Adventure and WARMAN

As I may have hinted in the past, I currently have no plans to continue neither Aozora's Adventure  nor WARMAN past the former's third arc (currently ending at Aozora's Adventure RPG 2) and the later's sequel story, WARWOMAN.

The reason? Until I actually start to further develop these stories and actually have them in some kind of playable format, I don't want to keep adding in characters to concepts that would ultimately see no use even after they first were launched in late 2009 and mid-2012 respectively. Therefore I've been mostly just sticking to improving and adding onto existing character concepts, as the Aozora's Adventure Wiki shows until I can find some way to make them into games. And that's not counting all the background and minor characters, including the respective enemy species of each series and in the case of Aozora's Adventure Oriental and Aozora's Adventure Darkness/Darkness 2, both the remaining heroes and villains.

Aozora's Adventure is planned to continue into a fourth arc, with Aozora's Adventure IV and Rock Aozora 4, while WARMAN would get a third installment in the form of SKYMAN- featuring eight new WARMEN that are built for aerial combat (tl;dr Strike Witches with muscular dudes and busty girls instead of moe girls, more advanced and detailed weaponry, dieselpunk-themed environments and far less intentional fan service through millions of crotch and booty shots.).

As for my other series concept Otaku-Ball, there's not really much going on with it, though I'd still like to get that title done someday.

Saturday, January 16, 2016

Crosses WITH GUNS

"Attempting to analyze this stupid idea would be an utter waste of my time"

Saturday, December 19, 2015

Saturday, December 5, 2015

Otaku-Wars: Alt. Color Demonstrations

So yeah I decided to retitle my big huge crossover fighting game idea from Aozora's Wars to Otaku-Wars, simply because it's better than just representing one character in the title.

Anyways, here's some demonstrations as to how alt. palettes would work in Otaku-Wars. Like the Guilty Gear series, absolutely any color on a character can be changed- even the skin, though I didn't bother doing the eyes on all but two of the characters.

Toriko (Orange, Green, Blue, Yellow, Salmon, Teal, Violet, Grey)

Scott Pilgrim ("Green", Blue, Orange, Olive, Grey, Fuchsia,  Yellow, Dark Green)
(done via the site's avatar creator)

Haneru Tobitatsu (Red, Pink, Yellow, Teal, Magenta, Green, Tan, Grey)

Kotaro Shindo (White, Yellow, Orange, Black, Red, Blue, Brown, Green)

Natsu Dragneel (Pink, Red, Yellow, Blue, Green, Brown, Violet, Grey)

Neku Sakuraba (Violet, Black, Teal, Red-Violet, Green, Red, Yellow, Grey)

Ushuo Hinomaru (Red, Green, Blue, White, Salmon, Yellow, Teal, Violet)

Pegasus Seiya (White, Red, Fuchsia, Green, Yellow, Black, Orange, Cyan)

Thursday, November 5, 2015

Stupid Fusion Hour Dux

No "Hexa" in the title cause we got a couple of duos.







UPDATE:
...Wait a minute...