Tuesday, May 1, 2018

Convention update- May and June 2018


Hey there. This month is gonna be busy for me since I'll be attending two cons in the Long Island and New York area back to back.

On May 19th, I will be at Castle Point Anime Convention 2018 at the Meadowlands Exhibition Center in New Jersey for pretty much the whole day. The next day, on May 20th, I will be at EMcon's Animefest 2018 at the East Meadow Public Library in East Meadow, NY for as much as I can last there.

June 2018 will have a similar (though not as busy) situation, as I am attending AnimeNEXT 2018 on either June 8th or 9th (the date will be decided on later) at the Convention Center in Atlantic City, New Jersey, followed by Eternal Con 2018 on June 16th at the Nassau Coliseum in Uniondale, New York.

For those curious, no, I will not be selling my artwork at these events, I am considering it for future conventions though. If you want to meet up somewhere at one of these events, please get into contact with me on Facebook, Twitter, or instagram (my contact information can be found in the "Links" section) and we can discuss meetups.

Note that schedules and such are not 100% final and may change over time.

Tuesday, April 10, 2018

Wizardworks Kid's Arcade Pack


In another (possibly ill-fated) attempt to preserve and showcase content from my times growing up (and since there are no copies of the disc for sale on eBay or Amazon, and no archives of the disc on archive.org), here is a complete archive of the "Kid's Arcade Pack" disc, featuring 5 arcade-styled games aimed at a younger audience. Three of them- Cartoon Combat, Circus Balloons, and Macman Kid are clones of Columns, Missile Command, and Pac-Man respectively, while Diamonds and Pegleg Kid are scaled down versions of Diamonds and Pegleg (which I do not own and may have never been released on Windows to begin with). Macman Kid furthermore is a derivative of an earlier version called Macman, which has less polish overall. Cartoon Combat I believe is also an offshoot of an earlier Missile Command clone, but there's not much research on it (and I wouldn't care since it's my least favorite of the set).

You can download all five games here. Note that they are all 16-bit Windows applications and will require a computer or virtual machine capable of running them. (If there are any missing files, please let me know!)

(DOWNLOAD)

If you're looking for just Diamonds for Kids or Macman Kid, you can instead download my Diamonds collection or my Macman Collection, which both contain their "Big Kid" versions along with the "Kid" versions.

Friday, April 6, 2018

How I'd change Splatoon 2

It's no secret that I'm a fan of Nintendo's little ink-shooter game Splatoon 2 and being someone that likes to share his thoughts on games (for better or worse), I conjured up a list (you can tell I'm a fan of those) of ideas to improve the Splatoon 2 experience.

One rule I kept to with this (as opposed to my usual "list of suggestions" lists from the past) was to stick to QoL (Quality of Life) updates as opposed to things that radically change the gameplay itself.

Without further ado, here's the link to the document.

https://docs.google.com/document/d/1BX8qizdCb-TvsZ8zBOtSCT7tzCrR2RJiL6PKOxqvf78/edit?usp=sharing

Wednesday, March 21, 2018

valvigirl's Sector X

I promise I won't oversaturate this blog with Kids Next Door, even if the series has been a huge influence for me ever since I started watching it daily on Cartoon Network. It was also the very first fanbase I explored when I discovered DeviantART in late 2006, and one of the very first fan-artists I ever followed was valvigirl. Her DeviantART account was my very first exposure to the concept of creating OC's and uploading one's artwork online for the whole world to see. Unfortunately her account has since been closed, with all her artwork deleted off the site and any existence of herself wiped off the web (including her personal site).

During my hunt for old mid to late 2000's artwork from myself, I stumbled across old artworks of valvigirl's that I had printed out at a low resolution (don't ask why) and the prints managed to survive the years of being stashed, and so I decided to scan them and show off some of things she created.

So I present to you, Sector X.



I would love to have gotten them in their original resolutions, but alas, they are pretty much lost, with not even web archives managing to salvage anything from the old days of dA. Oh well, I guess.

Thursday, February 1, 2018

SJB Art Archives: Super Justin Bros. Deluxe

One particular image that I wanted to share that wasn't in either Volume 1 or Volume 2 was this one, drawn on June 12th, 2008, which should give you an idea of what the Super Justin series as a whole was intended to mimic.


Disregarding the false "©1999" copyright date (where I pretended my games did exist), this was primarily Super Mario Bros 1 (or Deluxe in this case) mixed with Sonic the Hedgehog on the Master System/Game Gear. You have the general large level designs with slopped terrain of the later with some features like blocks and powerups of the former. This particular image showed off the two-player versus mode, illustrated by KND-style Justin (left) and Matt (right) playing the game on their Game Boy Colors. To the left are four creatures known as Boois, which where ghostly creatures that would serve as literal "ghosts" in Vs. CPU, mimicking the player's best times on each stage. And as better times were scored, they would turn to green, then red, then black. At this point they gained fuses and were re-named "Bombis", which this image goes into greater detail on.

Oh wait, why am I going super-in depth on super old art again?

Sunday, January 28, 2018

SJB Art Archives 2006-2009, Volume 2

(not sure which of these I did draw in 2006 but I digress)


If you wanted more crappy art and comics from my middle school (and my first year of high school) years, here you go! Volume 2 is jam packed with anatomical errors, sloppy pencil lines, fake Mario levels and powers, and lots of Kids Next Door-styled artwork to fuel your fantasies. (oh, and two Comedy Man entries I didn't include in Volume 1)

Again, nothing cringy or overly lewd to keep things PG-13 here.
Oh hey, a link!

Saturday, January 27, 2018

SJB Art Archives 2007-2009, Volume 1

Well, you probably weren't expecting something like this, but here's a few previously unshared things from 2007 to 2009 that I've drawn traditionally. Keep in mind this is everything I could bother digging up out of storage and post, so if I do decide to do some more digging through my stash (there are a few things that I'd love to share, especially from mid-2008), I'll post it here.


Without further ado, the link:
Yup, this is a link alright.
(Warning, most of these will be admittedly pretty crappy, please understand)

Here you'll find things like KND-era Super Justin, "Anime" Super Justin, some entries from the original run of my comic Comedy Man, and other miscellaneous draws. And don't worry, I left out the really cringey stuff.

Friday, January 12, 2018

Teasing a small concept:

Well hello everyone. Guess you weren't expecting a blogpost so soon? Well I got something for ya.
During the past two days, my mind abruptly came up with two concepts and ideas for potential future projects if my wish to become a game designer ever comes true. Of course one of these would be much simple, so I'll spill the beans on that one and get to the other one... possibly tomorrow?

So last Sunday night, the very well-known Vinny from Vinesauce streamed a bunch of Korean MS-DOS games, all of them obscure in some way. One of them was a platformer named Zis the Adventure, and it starred a very young child character that eventually gains access to a yo-yo that deals extra damage and allows you to scale up ledges... if the controls actually worked for throwing it upwards.

So that got me thinking of a game idea where the main core mechanic was being a character with dual grappling hooks on both his arms, which could be used for not just traversal, but offensive capabilities as well. Momentum and physics would also play a big role in getting around quickly while you launch the grappling hooks onto different surfaces to swing and propel yourself across the map. In terms of using the hooks as an attack, you can swing one of your hooks around you like a lasso to not only increase the speed, power, and distance of your next hook-shot, but also deflect enemy projectiles. In mid air, you can spin the hooks above you to slow your descent. Think something like Umihara Kawase but with an extra focus on fighting enemies and characteristics of a run-and-gun.

This was my idea for how the face main protagonist would look; something not terribly complex while still keeping my usual style:



His color scheme would be standard white skin, red-orange hat, black hair, and brown eyes. The rest of his body would probably be a basic yellow shirt blue pants, and black sneakers (if I ever complete the sketch I may try coloring it)

Otherwise that's pretty much it. If anything else comes out in regards to this idea I'll let you all know, otherwise I'll cya next time.

Sunday, December 31, 2017

First blogpost of 2018!

Did you guys here the fireworks? Cause it's now officially 2018!!

Happy New Year, SJtB readers!

Saturday, December 16, 2017

New Mari0 mappack in production



Yup, it's gonna be happening at some point, dunno when but I hope to have World 2 started on soon.

Saturday, October 28, 2017

Soout Parrc the Destroyed Pos Terior

Some images I pulled off the game's store where you can make merch of the New Kid, so of course here's Super Justin filling that gap.
Yes I'm aware the game is rated M for Mature (and for very good reasons) but most of us have probably watched South Park when we were "underage". Heck I remember when I used to watch it back in like, 2005 before I entered middle school (then again it was also the year I discovered Newgrounds and that site had lotsa not-family-friendly things) and I had the N64 game since 2003, when I was in elementary school.

Anyways I'll just shut up and post these and promise I never mention South Park again from here on out (this is a PG-13 blog I must add).



Also no you're not getting a Super Justin reboot anytime soon.

Thursday, October 5, 2017

A word on my current projects

As you all probably know, I'm the guy that runs three universes: Aozora's Adventure, Otaku-Ball, and WARMAN. Here I'm going to give some updates going forth in regards to those.

Firstly, I want to address Aozora for one particular reason. Back in 2010 and 2011, I launched two side-story universes: one centering around ancient Japan in the form of the Oriental side story, and another focusing on a literal "inner Earth" with more dark/heavy metal themes in the Darkness side story. However since I don't really have any ideas for those universes and have lost interest in them in favor of the main series, both the Oriental and Darkness side stories are currently on infinite hiatus until stated otherwise.

My current goal for Aozora is to find more potential designers for characters in the series that currently lack them, and perhaps fully launch the next wave of characters next year in 2018. In the meantime I'll continue to put work into the new Wiki which I plan to keep more up-to-date than the Wikia wiki. It will still continue to receive updates since I plan to keep articles for side-story and non-Aozora characters there. Speaking of...

I already mentioned Otaku-Ball in a previous post, but I'm going to add onto it and say that any sort of release date for the next version is still undecided and potentially won't be coming for a while. If Mr. Block has any updates, I'll let you all know.

Next is WARMAN, which has kinda been on the wayside for quite a bit. I have no desire to cancel or scrap it, but at the pace it's going, the third entry in the series, SKYMAN, may never reach the conceptual stage especially with me focusing on finding designers for Aozora instead of WARMAN. However once I get a full design for M-11, I will be drawing her in the style of M-10 and M-07 for consistency reasons, plus to put final touches on her design.

With that said I'm not sure what to expect next.

Thursday, September 21, 2017

Sonic MADventure



Since there are no downloads for this game anywhere on the net (and I'm all for preservation), here's a download for an old, old PC Sonic the Hedgehog fan game.

Download

Don't worry, this game has been tested and should not result in any viruses. If your antivirus software goes off, it's a fluke.