Tuesday, June 2, 2015


aka what the hell kind of drugs did I take to come up with this.

This'd be a merge of Splatoon's characters, weapons, and ink-based gimmicks and a bit of Doom's own gameplay style and modes. The Doomguys are made into Inklings (of both genders) and the monsters are Octarians.

There'd be lods of Deathmatch, LMS, free-for-all Turf Wars, Turf Wars with no limit to the number of players on a team, and alongside all that, this would be made compatible with numerous third-party mods such as Idiotic LMS, Who Dun It, and Shotgun Frenzy.

A man can dream.

Wednesday, May 27, 2015

"Wanna Touch my hair?"

And here I thought I'd never go as low as to show something from America's Got Talent.
But this guy really looks like he came from some kind of medieval gothic/horror anime.

Saturday, May 16, 2015

Boku no Critic Academia

Seems like the Critic became Katsuki Bakugō.
(Okay the explosions don't erupt from his hand, but come on)

Monday, April 27, 2015

Sunday, April 12, 2015

Firing off the Men's Beam

Since the official site that proudly hosted renders of the game Cho Aniki Zero is now completely dead, I decided to round up the pics I had saved on my computer from that site and post them here.

Here you'll find every instance of Idaten and Benten that existed on the site, whenever solo or pared up with Samson, Adam, or Benten's cherubs. If you want art of the other guys, you'll have to look around elsewhere.

Wednesday, April 8, 2015

Spy vs. Excalibur

Shameful Google Image Search + MS Paint-tier editing I know, but I still cannot stop comparing these two characters' looks together.

On unrelated terms, my PC has an hero'd and I'm now waiting for a repair guy to come and attempt repairs, so expect not too many new sprite rips on The Spriter's Resource or activity on Mega Man 8-Bit Deathmatch and Sonic Robo Blast 2 until after I get everything sorted out.

Now excuse me as I continue to be lazy and not bother drawing anything.

Thursday, April 2, 2015

Wednesday, April 1, 2015

RIP in pieces images

So in an undoubtedly smart move, I decided to delete just about ALL the images in my blog, all because the folder where they were all being kept was plagued with my 2009-era Super Justin crap, which by this moment is old shame and without a doubt embarrassment. Anything that I pasted from imgur and Photobucket are still there, though everything else that I directly uploaded to this blog is taking a dirt nap.

I tried restoring the images of a few of my more recent posts, though I have no plans to completely restore absolutely everything on the blog. If there's a post of mine you'd like restored, let me know through whatever format you like and I'll see what I can do.

As you can also tell the blog's title image also got nuked, and because Google cannot make it simple as hell just to replace it in this day and age (Seriously, I can't find it), the blog's title is now "Minus" until I get that restored as well. EDIT: I've fixed it.

And before I forget, happy late sixth anniversary to this blog, and happy April Fools' Day, aka Liars day since people can't make their jokes a reality.

Tuesday, March 31, 2015

Ms. Pac-Man Twin Recreation

Since I'm still as much of a Pac-Man nut as I've always been, I thought I'd share this with you.

While looking through a list of un-dumped MAME titles, my eyes caught onto this unauthoritised pseudo-sequel to Ms. Pac-Man called Ms. Pac-Man Twin. It was created by a company known as "Susilu" and it allows two players to play the game simultaneously, with the second player operating a green-colored Ms. Pac-Man.

As opposed to the millions of other two-player Pac-Man games (such as Tengen's Ms. Pac-Man or Pac-Man Arrangement), there are two layers of pellets that have to be cleared from the maze; a red layer and a green layer. These layers can only be removed by the Ms. Pac-Man that matches the color of the layer (Power Pellets are universal, they can be eaten by either player and don't exist on a layer). Once both layers are gone, the players can advance.

So rather than giving you low-res distorted arcade screenshots, I went and made my own recreations, which includes layouts of the other three mazes.

Update: Here's V2 of the mazes, with a palette that replicates the original screens more closely.

Sunday, March 22, 2015

References for aimed designs for WARMAN.

Since I'm seeing if others could maybe contribute the designs for the various WARMEN in my rather very young (in concept) WARMAN series, I'd prefer to list of better descriptions for each of the remaining WARMAN concepts.

As always you can find the currently-made content for the series here, which includes designs for M-10 and M-07 to show how detailed I need these guys to be (and yes their chests are intended to be shown), and a general synopsis of the series itself.

And just to refresh anyone's memory, models with higher numbers are considered "newer" than those with lower ones. They're also full, 100% artificial; and despite their very human-like anatomy and the material to make their skin very life-like, they possess no sexual/reproductive organs whatsoever as they don't really have any reason to breed.

Additional notes likely not mentioned previously:

*Every WARMAN is based on adult males 20-40 in age range. No younger, no older, and no abnormal modifications to make them into non-humanoids with stuff like additional limbs, a tail, etc. The rare WARWOMEN, which in official canon currently only includes M-07, are based on adult females in the 20-30 age range and follow the same design restrictions as the men.
*The skin on the chest of a WARMAN must have some kind of tattoo pattern painted on that runs across the WARMAN's skin and is colored the WARMAN's signature color. Markings on their faces that are also these colors should be present.
*Every model's limbs must be thick/bukly and detailed, and can not be made of only one large part. Because the more your body parts can last in battle, the better.
**Their arms cannot be made into or have the ability to shape-shift into something that isn't a hand, like a blade, hook or claw. If desired (but not required), small blades and some types of tools and small ammunition can be installed into and used from the sides of the hand or the tips of the fingers (like razor-sharp nails or lighters on the tips of the fingers or a medium-length blade that can be unsheathed from underneath the WARMAN's hands should they not have blades on the sides of their arms or want a stealthier approach).
*The design of every WARMAN's foot area, while still robotic, resemble standard thick work or army boots, not naked, sock-less feet. It is strongly advised to divide the foot/boot into multiple parts that can be bent on the end of the boot, since outside of a few rare exceptions, a WARMAN's metal is not 100% flexible.
*The bodies of the WARMEN themselves cannot hold any type of supplies like weapons, first aid, or food. They already have all the weaponry they'll ever need right on their bodies, and as they are robots, injuries are "healed" via self-repairs and charging. As for food, while they can ingest human food; they do not need it to live and can simply get their energy by fueling or through receiving energy though their "backpacks". The only time food would become a necessity is if the model is on the verge of running out of energy and needs to burn up the food for reserve fuel, or decides to go for long periods of time without a backpack.
*While there can be a few electronical parts that are energized and powered by the model's fuel, there can be no monitors or other screens and complex electronics on the model's body.
*The thrusters for the jetpack the WARMEN use can be placed on either the direct bottom of the boots, on the sides/back of the boots, or on the back of the model's "backpack". If it is on the back, the model may need to sacrifice storage space for repair supplies or other goods the WARMAN may find essential to prevent damage to the goods while using the jetpack strapped on the WARMAN's back. Optionally, if the jetpack is on the model's backpack, they can be made to fold and expand out.
*WARMEN themselves should be very resistant to catching fire as their bodies frequently build up heat from all the weapons and utilities they can use at once.
*The "backpack" on the back of a WARMAN must be removable (No straps ala a traditional backpack worn around the model's arms). Models attach and lock their respective packs onto their backs when they go into battle to provide them extended life, armor, fuel, and energy. They're also necessary for fueling a model's jet boots if they do not sport a jet pack somewhere within their back packs. As detailed in the second bullet, a WARMAN can remove their backpack and still live, though they will be required to eat human food in order to sustain the energy needed to power them, or else they will become inactive.
*WARMEN are full 100% waterproof, and should be able to survive in any body of water even with all the bulk they may sport.
*Every Model has their ID number imprinted onto one of their thighs and placed horizontally.

With that said, onto the list. All of the designs are both male and light-skinned (with the same skin tone as M-10 and M-07 unless otherwise noted:

M-09: Pink (Long Hair, dark skin, self dependent and moody at most times with 1/4th closed eyes)
Based on a particular male NSFW model that to prevent people being scarred for life, I had to crop more than I originally did (especially since all I wanted to show was the hairstyle and to a lesser extent the eyes)
M-08: Sky Blue (Short hair with a short spike trim in the front)
I don't really have any design or personality preference for him, probably a calm, supportive character.

M-06: Green (Short, partially messy hair, Shaved on one side)

No design preference for this one either; though from what it feels like he'd have shades of a generic Shonen anime/manga protagonist.

M-05: Yellow (Long messy dirty blonde hair, shows lazy expression with half-shut eyes, has slimmest chest area).
Again no real design basis for him, aside from his chest area being the skinniest of the ten WARMEN. So expect him to have a bit of a "pear" shape when you go from his hip to his legs before it goes into the robotic legs when viewing him from his side.

M-04: Violet (Shortest in height, wild spiky hair [spikes extend a great distance], "crazy" personality, shows pointed teeth)
And when I mean shortest in height, that's what he really is since I couldn't stop thinking of Yaiba with small shades of Ultimo.

M-03: Navy Blue (Long clean/smooth hair that drops below the face and covers one eye, falls under depression many times)
Hair-design wise I had mostly Venom from Guilty Gear on the mind, but with one or two snippets trimmed to show the other eye. (leaning towards exposing his left eye)

M-02: Red (Long hair formed into a large sharp thin mohawk, "cool" and carefree personality,  likes fighting the most out of the others, wears sunglasses)
I should point out that this guy likes to smile and is yet another design of mine to be loosely based on Johnny Bravo (mostly in his personality). The mohawk in his hair forms into an axe, with a razor-sharp blade forming the very top of the "blade" hair.

M-01: Brown (Most heavy and muscular of the pack, the only one with beige skin)
Perhaps based on a typical "bear" model, minus all the body hair and developed into a more bodybuilder shape than a "fat" shape. Also while he is larger, he's not super-huge or anything. He's a more natural height/shape.

And with that that's pretty much all.

Bonus: I also wanted to share a quick fun fact; here's the model that I took M-10's (facial) design from:

Monday, March 16, 2015

Bio Force Ape (NES Proto) Soundtrack

Here's a gamerip I had made a while ago of Seta's unreleased NES title Bio Force Ape, not to be confused with Bio Miracle Bokutte Upa. But hey it'd be awesome seeing a terrifying baby monkey swat a rattle at mutants to make them inflate before it knocks the mutants into their own kind, destroying them in the process.

I seriously have no idea what I'm talking about, so on with the OST itself.

These are direct recordings of every song used in the game: the three level themes, several of the shorter tunes used for things like stage completion, and the Records screen theme which you can only hear in full by triggering the Sound Test.