Friday, May 17, 2019

Sonic Robo Blast 2 Kart: Super Mario Kart Characters Pack

A while back you probably have seen me mention a game called Sonic Robo Blast 2 Kart. A while back I was routinely creating characters for the game until I decided to go on hiatus to focus on other projects, including but not limited to trying to work more on artwork, produce more sprite sheets for a site known as The Spriters' Resource, and work on my Splatoon 2 skills. Plus my workspace (aka my bedroom) was renovated over the course of eight days, resulting in me having to abandon it for almost all of the previous week.

Now I'm back, and my time has been swallowed up still by other things, but I'm still not feeling the drive to work on more SRB2Kart characters. Yes they're in production, but lack of motivation is leading to them taking longer than I hoped to finish them.

Anyways, back on topic. Before announcing the semi-hiatus I was suggested by my friend MMG Mike to adapt all eight of the racers from Super Mario Kart into Sonic Robo Blast 2 Kart. Normally, something like this wouldn't be allowed on the SRB2Kart message board thanks to them being sprite rips, so I had to rely on other means of getting them out into the wild, and I figured this blog would be perfect place to host the project.



So I took a sprite-rip of the eight Super Mario Kart racers I had on hand (but don't remember where I got them from), carefully aligned them, gave them recoverable bits, Mario Kart 64 voices, and (courtesy of community member Tiniest Turtles) mini-map icons, and then declared them finished.

All the characters are given stats that best replicate their stats from their source game, though they should be easier to control now that you're dealing with a more modern, less dated drifting system.

=Download=

Saturday, May 11, 2019

Otaku Ball Public Beta Build.

Greetings, readers.
A while back you may remember a project of mine that has gone between being worked on and going on hiatus. It did get a release some time ago but since then- many, many more features have been added to it since then.

Of course I'm talking about my Otaku-Ball (or of you wanted to be technical, Geek-Ball or Nerd-Ball) project, a love letter and tribute to a plethora of Breakout and Arkanoid clones, worked on by Mr. Block (seriously, give him all the credit for the coding, the guy's a genius and deserves all the respect) and myself.

If you're wondering what has changed, lots of things actually. The title screen got a big overhaul, some new sound effects and sprite work were added in, new enemy varieties based on the original four Arkanoid enemies now join the Menacers, and the single-player campaign now has 96 total levels to explore across multiple pathways (it would have a NG+ with all new worlds/levels but that will be for a later release) Plus a few squashed bugs/issues.



So yeah take this as a treat from myself to show what has changed since the project's humble beginnings in 2014 (and pre-planning going to as far back as 2007 before the project had a definite name in 2011) and the first public release in 2017.

Take note that this is technically a beta, so expect there to be the occasional game-breaking bug looming about, but for the most part it should be stable and perfectly functional. Plus my social media links and e-mail are always open if you catch a bug.

Download the current build here.
You will also need LÖVE.

Monday, March 18, 2019

Business Cards?

Yup, you heard that right. Around the time of AnimeNYC last year I developed a prototype design for a business card I could pass out.





I haven't gotten around to giving them a test print run since admittedly I don't really have much a use for them just yet (and I'm not sure what I would use to get them printed).

Tuesday, March 5, 2019

10 years of Super Justin: the Blog

Well I can't believe I'm saying this, but Super Justin: the Blog is now just about a decade old- this month will be the tenth anniversary of the site's launch back in 2009 (as well as my DeviantArt account). It's been quite the ten years, with Super Justin coming to an abrupt end after being my childhood dreams for all of the 2000's and the launching of Aozora's Adventure, WARMAN, and many other projects.

So what's in it for this blog? Well, not much, except maybe the removal of the art widgets on the sides of the blog since I don't update much (and the removal of some links to reduce clutter as I don't use most of them these days). Otherwise, I'll keep making stuff as fast as I can produce them.

In other news I'm also planning on doing more streams to Twitch once I get myself a good microphone. In the meantime you can check out my Twitch page here.

Saturday, January 19, 2019

Mario Hack Series Recordings: Final(?) Release

It's been roughly eight or so years since the day I started ripping a plethora of music from various Super Mario Bros. ROM hacks. Dubbed the "Super Mario Hack Series Recordings" since its creation in January 2011, this project set out to record the best musics across thirty different hacks, resulting in an impressive count of 95 tracks total.

Last updated in 2017, here's the latest version of the project for your listening enjoyment:

Friday, January 11, 2019

Con schedule: 2019



Hey there, SJB here with all the conventions I plan to visit and the exact days I plan to visit them on. I won't be selling at them, just going as an attendee, so I'm only posting this this if you want to contact me (email, PM's, whatever) and meet up somewhere during convention hours for a chat, a selfie, a cosplay shot, etc.

Saturday, January 5, 2019

Photoshop, why.

First of, since I forgot to make a post on this blog for New Year's Day, Happy New Year to the small number of readers of this blog and hope your 2019 is a good one.

Now back to the topic at hand. Since last night I have been running into severe issues with my copy of Adobe Photoshop CS5 running on my Mac OS X, which I've owned and proudly used since late November 2010 with little trouble.

My current situation is the following: If I open a project and proceed to click the project window with any sort of move tool, or click the top part of the toolbar to move it to a different part of my screen, Photoshop completely self-destructs and closes itself. I can click around on things like the layers window, swatches, and use shortcut keys to change my current tool, but if I do anything that involves clicking a project window with a tool that moves layers and other parts of an image, even after opening multiple windows, Photoshop can't handle it at all and just gives up.

This effectively means I cannot do any form of art-creation or sprite work, which is a shame because I wanted to return to doing art today after slogging through a Splatfest for several hours last night. My current options are either to somehow get these issues resolved, or go and buy the newest version of Photoshop which is locked behind a subscription. Until then I'm pretty much forced to go on a hiatus till I can work something out. Sorry, everyone.