Greetings, everyone. Before I begin this post proper, I would like to wish everyone a pleasant Happy Halloween. I wish I had something bigger planned, but seeing as I have a few more events left this year (not including New York Comic Con which was earlier in the month), I wanted to save most of my energy for them and not work myself too much beforehand.
With that said, this year has been generally underproductive, mostly because I got stuck with gathering up games and notes for a protentional livestreaming adventure (and that's not to mention the subject of a recent blog entry). However, there is a lot more prep left to ensure I am ready for this trip, as it is something far bigger than anything I have done before in recent memory. Maybe I will talk about it more in-depth in a future blog post, but for the time being I have most of what I need to stream and just need to optimize and run some tests on my current build. I will make a full, formal announcement when things are ready, and since my schedule for the next two weeks is filled with events and the holiday season is fast-approaching, do not expect streams to start in 2026.
On the topic of projects I want to start or return to, art and game development remain a constant focus outside of my presence on social media, and for much of 2026 I've been working on and refining various game concept pitches featuring my Aozora's Adventure characters. I'm currently keeping them private as I currently don't have knowledge about developing a game from scratch and many of these game concepts are far too ambitious for a solo dev. Lately, I've been attempting to explore ways of making these concepts more unique and distinct from their inspirations in ways they evolve and expand upon the fundamentals of their primary gameplay inspirations. After all, I don't want these games to be "existing game but with someone's original characters" to an exact point, and it's why I spent as much time on these concepts as I have despite there being a very low chance of said concepts becoming reality in the current era.
With games designed and developed by yours truly not looking like a possibility in recent years, art sounds like a bigger possibility, and I've been making a lot of changes in the background specifically to ensure I can go back to drawing regularly and actually stick to it. This became tricky over the years with my personal workspace getting all sorts of equipment and other goodies/collectables that became difficult to sort away in my living space (I don't have a big room, you see ^^;). Thus, sometime after I'm done getting swag from conventions for the year (to be specific, sometime after mid November), my personal goal is to get everything primed and ready for drawing on a more regular basis, whenever it be traditional or digital. After all, that was one of the reasons I spent three thousand on a new Macintosh computer and I don't wish to regulate it solely to a monitor for watching videos/livestreams on while my PC continues to find a way to be my primary computer for side projects.
I would go on a bit further, but I think I've made my point for now on what's to come, and it's already reaching three in the morning as I type this out. As for what else I could have in store? Well, we'll see where things go once the holiday season draws near.