Thursday, August 21, 2025

The Conventions of 2025 Part 2: Garden State Anime Fest and CradleCon


Well it looks like I just couldn’t catch a break out there. Within the span of two months, I would attended a total of four different conventions, two of them only a week apart. You could say it was my busiest Spring in my history of attending events and I would whole-heartedly agree. Usually during this time of the year I would attend only two events, CPAC and CradleCon, only for the influence of DerpyCon 2024 to drive me to double the convention count. This decision heavily impacted most of the rest of the schedule, as it drove me to make the beginning of summer free from any conventions so I could have a chance to rest up and, more importantly, celebrate my birthday season without the need to prep for another event. But anyways, back to the topic on hand:

With Castle Point Anime Convention done, it was time once more for con prep season, and this time it would be for an event that felt like no other event I had attended up to that point: Garden State Anime Fest. Taking place at the Sussex Community Fairgrounds, Garden State Anime Fest was the first event I’ve attended since CPAC 2017 where the event was divided between multiple buildings instead of a single venue (sometimes with a secondary building to the side). The drive to the event itself took me through the New Jersey countryside in a trip unlike any other: , a route filled with farmland, a calm atmosphere, and farm animals chilling. Eventually, we would reach our destination, and at first it appeared as if there was nothing. But then, I saw a sign in the distance: “Garden State Anime Fest”. I drove down further, seeing a brick-red building and lots of parked cars. As I took a parking spot and started walking up to the small outdoors reception booth to register our tickets and claim our badges for the day, I was curious how things would turn out, given the relative lack of indoor space common to other anime, comic, and gaming events.

The main body of Garden State Anime Fest consisted of the following: Three buildings that contained vendors and artists, two roofed pavilions that served as the panel rooms of the event, a snack bar, and multiple food trucks. All of these were short outdoor walks between each other, with some benches scattered around to rest on. Unsurprisingly, I spent most of my time in two of the three buildings to converse with artists and commission some art, but I would gander at the larger of the two pavilions as shows were held throughout the day. It had a very eye-catching red rooftop and lots of space for seating, plus its open nature let you spectate from outside. From my perspective, these pavilions provided a very different feel from the panel rooms at other events, which are typically enclosed rooms with projectors. Here at Garden State Anime Fest, the panels were held pretty much out in the open and the host would have to carry the entire panel through just their performances and Q&A’s with the audience. I believe the smaller of the two pavilions did carry a screen based on the pictures I took of the event, though I cannot confirm nor deny it. The cosplay contest held in the main pavilion partway through the day was pretty meaty—about over a dozen entrants total, and with an event of this size it’s a very nice and respectable thing to see.

The three buildings where the vendors and artists were located will be labeled here for the sake of simplicity: Building A was the largest of the three buildings and had the bulk of the vendors and artists tabling. Building B featured some vendors but was mostly all artists, and Building C was the opposite, mostly vendors and some artists to round out the  seller list of sellers. The bulk of my attention was very much focused on Buildings A and B, due to the greater number of artists residing in those buildings versus what was in Building C. And to my surprise, the event had a much greater density of artists than what I was assuming the event would have at first glance—about thirty to forty total artists if I had to make a guess. And without the over saturation of popular franchises like what you see at the bigger and longer-lasting anime events, the Artist Alley of Garden City Anime Festival felt very much like a blend of an anime artist alley and a comic artist alley. Some comic book artists in Building A were even selling their books of their original stores just like you would see at a comic event. It was a blend of event styles that you don’t see often, and the last time I saw an event do this was Brooklyn Comic Con, where they pulled off the same “Anime event with comic stuff” but in reverse.

Building C felt very much like the overflow part of the event: it had a few of the vendors and artists that couldn’t fit into either Buildings A or B, and what parts weren’t taken by vendors were reserved for tabletop gaming and a small number of video games in the back of the building. There were no fighting game tournaments or Japanese arcade gaming like at Castle Point or last year’s AnimeNJ++, just a few lone PS5’s to pull up to and play whatever. In hindsight, I do wish I did spend a bit more time in Building C, but it was a bit longer of a trip across the venue compared to Buildings A and B, which by comparison sat right next to each other. At this point, all that’s really left to talk about at this event were the food trucks and the voice actor guests: A total of three voice actors sat at booths in the back of Building B, and during my trots through the event I made a few stops to meet and greet them during my waiting for convention commissions. They were all very pleasant to chat to and hearing that they would be open for partaking in voice work for a project of mine (should one ever get off the ground) was very heartwarming. The rates for selfies were a bit high, but well these hard-working people needed some way to get paid in times like this and I don’t engage with voice actors, let alone special guests at cons unless they’re out in the open (which they usually are not). As for the food, several food trucks were parked outside in the main body of the event, right outside the main pavilion used for panels as well as Building C. I ended up gunning for a burger with potato chips on the side from a truck that served homemade burgers. It was a really refreshing meal, given that I usually am forced to settle on hot dogs with their poor aftertaste when I’m at a con for the entirety of the day outside of only a few events with burgers available (DerpyCon and AnimeNJ++). Later in the day, right before the event wrapped up for Saturday, I snagged an ice cream cone from another truck parked outside. There was also a snack and drink bar in the back of the main pavilion, directly across from Building A, but I pretty much didn’t bother with it for the sake of my own health.

As the day went on, the weather would gradually improve from cloudy to light overcast, settling on a nice, peaceful sunset as 6pm drew closer and closer. The cosplays on offer at this event were strong enough that I began to take cosplay shots not long after stepping into the venue. Given the attendance size of this event, I didn’t leave with as many as I do on bigger events, but I still thought that the number of total shots were significant enough to warrant posting them anyways. The commission haul for this event ended up being on par with other events I usually attend, which is well-appreciated given I wasn’t expecting to leave Garden State Anime Fest with that many. Once 6pm hit, the entire event closed down for the day, with no evening activities open for those looking to spend a bit more time. It’s an understandable decision, given the outdoor nature of the event and the lack of much of anything left to do at dusk. All of the vendors and artists got up and left, the food trucks drove off, and soon the event grounds would be left a ghost town for the day. I took a few last-minute pics of the venue as I walked back to my car, went around to explore and take in the surrounding countryside view, then drove back home. Overall, the event was a great time and I got a lot out of it, but I’m uncertain if I want to return next year given that this was my third of four events in the spring and convention fatigue is very much a real thing. That, and there’s one more event I want to cover for today:


Cradle Con was back in season for another weekend, and very little of the event has changed since last year. selling new and Driving out to the Cradle of Aviation was a lot more streamlined than the New Jersey events I’ve attended this year so far, and it was nice to finally attend another event in my home turf that didn’t take me over an hour’ to get to. The parking lot was a bit packed on arrival, but once I did find parking, everything was smooth-sailing from there. Admission had gone up in price a bit since last month, but it’s still a steal for the amount of convention you’re getting. If the venue sounds familiar, it’s the same one that hosts the Long Island Retro Gaming Expo every August, although I’d say Cradle Con isn’t struggling as much in terms of space. The first floor is the vendor’s hall, stretching across the main lobby of the building as well as the cafeteria in the back. Notably, the hangar area was not used as an extended vendor’s hall this time—instead it was reserved for an experience known as “The Cereal Club”. Pay for a ticket and you get to go in and watch old cartoons while eating cereal. It was a fine idea idea in hindsight, but in my own personal thoughts in the middle of the gay at the event, it felt like too much of a money sink compared to all the merchandise being sold at the vendors and artists booths.

Speaking of artists, the Artist’s Alley that lined all of the second floor at this event was quite booming with artists that all catered to different genres and art styles. It was a huge grab bag of all you could ask for at an event like this: Comics, cartoons, anime, realism… I may have my preferences but this was a very welcome selection of artists. It even had one unexpected but very eye-catching sight in the form of a tattoo artist that set up an entire studio at the event and did live tattoos in the Artist’s Alley! They flew in all the way from Europe and if you signed up to receive a tattoo love at Cradle Con, you would get a hefty discount (at the cost of being at the table for most of the day). I unfortunately did not catch who was the tattoo artist, but should I ever see them at another event in the future, I’ll be sure to give them the showcase and recognition they deserve here on this blog. Artists also pooled into parts of the lower floor, whom were all professional or long-time comic artists that sat alongside a plethora of special guests. It was also, if you can believe it, my first time touching a VHS tape in many, many years as one particular guest had a VHS of MTV Celebrity Deathmatch in a good but well-used condition. I don’t remember if it could be purchased, but considering I don’t have a VHS set up nor enough of an interest in 90’s celebrities, it would have been far out of my interests to bring back home with me regardless.

Panels were available on both days and mainly focused on various long-lasting American comic and media franchises. Star Wars even got its own themed section of the event with live performances from cosplayers and LARPers in appropriately-themed costumes based on the legendary sci-fi franchise. As you all can likely assume by this point, most of these didn’t appeal to me as I was already laser-focused on the Artist’s Alley and the artists and comic authors tabling there. It felt like just the right size for the event and was filled with many pleasant people to chat with and support through purchasing their goods. I even got to sit with one of the artists the artist’s alley and develop a character concept based on a few references I assembled earlier that week in the time between Garden State Anime Fest and this event. And of course, as with most medium-to-large events that I attend based around anime or comics, there were commissions to purchase from the artists inside the Artist’s Alley. For this year, Cradle Con was a very profitable adventure in terms of commission count, totaling nine different commissions across the day. 

Anyways, time to wrap this all up. Much like Garden State Anime Festival, the event would end quite early compared to most bigger events. Doors closed at 5PM with no gaming, panels, or miscellaneous activities continuing on for hours afterwards. Sunday also ended at the same time to allow the organizers and vendors/artists time to ensure the place was cleaned up so standard operations of the Cradle could resume the following day. I departed pretty much right as the hour hit, with the intention of grabbing a cup of flavored ice from one of the trucks outside before departing. Alas, the truck had vanished to restock for the following day, and unfortunately they would not return for Long Island Retro Gaming Expo. But going back on topic, Cradle Con was a good event. Probably on par with last year’s event since I got to see many artists I was familiar with from the local convention scene attend and table. The panels and amenities didn’t appeal to me for understandable reasons, given that at comic events I prefer to support smaller creators over the multi-billion dollar franchises these comic and pop culture events endorse. Returning next year is pretty much a given, due to how easy it is to fit Cradle Con into my schedule.


So what’s next? Well, this summer ended up going a bit differently than I had planned due to having to shaft one of the events I had planned to attend thanks to schedule conflicts, so for next time we will be looking back on Eternal Con and Long Island Retro Gaming Expo. And given that the former finally returned from hiatus and the latter has always received glowing praise from myself, it's going to be an interesting batch of events to talk about.

Tuesday, July 29, 2025

Mario Paint: Pro Edition: The Journey.

Well, this ended up being a slightly less productive month than I would’ve thought. Who would’ve known that a speedrunning marathon, a convention, and wanting to get out and enjoy the vibes of the season would’ve distracted me from work? Next month will probably be more of the same as I get a few more pool swims, summer walks, and, most importantly, two big conventions out of my way. The next part of my convention coverage is partway done; writing up about Garden State Anime Fest took me a bit more time than I would have liked, but I still wanted to get something out for the month of July. So, with that said, I’m digging up an old idea of mine from 2019. 
I assume a game like Mario Paint on the Super Nintendo needs no introduction. Given its history as a major release for the console back in 1992, it has a long legacy of young players being inspired by it and desiring to become artists, animators, or music composers in later years. I didn’t get a hold of Mario Paint until roughly 2004 when I got a used Super Nintendo and, sometime later, the cartridge for the game and the mouse that originally came with it. None of my creations were exceptionally noteworthy, given that at the time I was more of a budding traditional artist and had not really drawn much on computers (outside of PC painting programs designed for young kids like Kid Pix, which is very comparable to Mario Paint’s own presentation). Nonetheless, I still got a lot of play out of Mario Paint in my childhood.

Fast-forward to a few years later and as artists nostalgic for Mario Paint poured onto Youtube, they would begin uploading art, animations, and music made in the almost 20-year-old game that looked genuinely impressive. From entire web series to recreations of a cartoon show’s opening (you probably know which one I’m referring to) to entire remixes of video game songs inside its own music-creation tool, Mario Paint still found ways to impress even after the SNES stopped being commercially produced and sold in stores. Nintendo themselves would make games referencing or including homages to Mario Paint, and just recently re-released the game onto the SNES Online app on the Switch and Switch 2—serving as the perfect showcase for the Switch 2 Joycon controller’s mouse functionality. In fact, that very re-release 30 or so years later was what made this a last-minute idea for July’s blog entry, as it reignited an idea of mine that I had considered making, only to abandon when other, bigger projects began piling up at my doorsteps.

In 2019, I began a modding effort of sorts named “Mario Paint: Pro Edition” This would have used the retro game modding tool YY-CHR to modify the game’s graphics, extending the colored palette of dithered and textured colors at the cost of removing stamps. The specific colors chosen for the “dithered” set were hand-picked by using Photoshop to merge a full set of combos of the 15 colors together in Mario Paint’s palette, then inserting the most distinct color combos back into the graphic banks of the game. Surprisingly, early tests showed it is indeed possible to make pictures using these edited colors/textures/stamps/etc, as they’ll all be drawn or pasted onto the canvas as the pre-existing graphics do.

To the left is how the edited color palette currently stands. It’s still limited to Mario Paint’s 15-color palette, though the greater number of dithered color combos would theoretically help in picking out shades that you would otherwise need to use the Stamp Maker to get. The fill tool would be understandably difficult to use with all these dithered colors, so the pens and spray brush tool would be essential use with them. As for the textures, I included several already existing patterns from the original game alongside many others that I thought would be interesting for different surfaces. A few of the patterns are either not finished or have a good chance of being swapped with something more useful in the context of an artist’s application, should I ever go and add more to this with the desire of finishing this and making it into a full release.

The “Pro Edition” would include a fine brush for smaller details (with the removal of one of the other brush sizes... possibly the medium size?) but would keep most other functionality identical to the original game. I have thought about other features or edits from the original game, such as combining the two Mario Paint mods currently on Romhacking.Net and editing the color palette into something like a modern-day pixel art color palette. Most of these features and more are out of my possibility since it would require even deeper dives into the game’s coding and/or sacrifices to other parts of the game to free up space should the ROM not be expandable. And well, I don’t think there’s a desire to dig in and really expand the full capabilities of Mario Paint like what people have done with Super Mario World for decades. Maybe time will prove me wrong, but when modern paint programs like Clip Studio Paint and Aseprite can essentially replicate Mario Paint’s features and offer much more when it comes to basic drawing and animation, there’s very little incentive to revisit Mario Paint outside of nostalgia or the novelty of playing one of the first art games for a video game console.

And that’s all I got for this time. Thanks for reading and I’ll see you next month for (hopefully) Part 2 of my convention coverages for the year. 

Friday, June 20, 2025

Defend the North - Schedule change update

Hey everyone. I know I didn't really have anything to say on my birthday this past Saturday; it was mostly a normal day for me save for a trip out to an arcade with the family, and considering the weather lately I took the excuse to take a few days off from any significant productivity. However, there is one sudden, last minute change I need to make in regards to my con schedule and some further research.

You may recall me mentioning Defend the North, a fighting game event that I originally thought would be taking place in the beginning of August and one week before the Long Island Retro Gaming Expo. Now that the full event details have dropped, I can conform that I was 100% wrong with the event's details and due to various factors and scheduling conflicts, I will not be able to attend the event as I had originally planned. Chief among these reasons is the dates (July 11th through 13th) being shared with EternalCon, Summer Games Done Quick 2025's final three days, and the birthday party of a close friend of mine.

Regardless, Defend the North is still on the dock for next year if there's no other big events in its vicinity, and since I won't be able to attend this year's event, I may be on the lookout for one more event in the fall or the winter to fill in the slot.

Tuesday, June 3, 2025

Chicago's Famous Mystery Tournament: Viewer's Experience 2023-2025

If you've been paying attention to my activity on social media lately, you may have noticed that there's two things that I have a big passion for: Obscure games and fighting game tournaments. And naturally that drew me to the concept of Mystery Tournaments, a massive shuffle of games too niche or unconventional to be main or side tournaments at in-person fighting game events.

If you're not familiar with the idea, here's how it works. In most modern-day fighting game tournaments, you fight your way through a double-elimination bracket by running sets. Sets are decided by who wins two games in a best 2 of 3 format, which in turn are decided by who is able to successfully knock out their opponent two/three times. The tournaments that you typically see at modern day fighting game events like Frosty Faustings, Combo Breaker, and CEO are for more modern, popular titles that you can very much go out and buy at a store today. Some events will host tournaments for older fighters, especially in the case of side tournaments, though these will feature a smaller number of players for one reason or another (typically because the games require older hardware that are no longer sold in stores) and will only ever see their Top 8's or Top 6's broadcast live.

Mystery Tournaments, by their very nature, throw this out the window. While players still compete in brackets and run sets, every single set is its own game. And it's not just fighting games that appear in Mystery Tournaments. Literally any game of any genre that has a head-to-head competitive mode is eligible for Mystery Tournaments. You could be playing the VS mode of a primarily single-player action game, only to wind up in a block-dropping puzzle game. How about a racing game that then pivots directly into a rhythm game? Literally anything goes at Mystery Tournaments, and as the Mystery Tournament began to gain steam at two particular fighting game events, I would set out to begin cataloguing the various games that appear in these Mystery Tournaments on-stream from 2023 onwards. The current results of my research from binging the Mystery Tournament streams at both the past three years of Combo Breaker as well as this year's Frosty Faustings are listed below in the order of their appearance in each tournaments. This includes the 2v2 tournaments that were streamed after the main tournaments would conclude for the day, and each game is also listed alongside the console the game was played on at the event. A few of the platform listings were estimated guesses, especially with newer multiplatform games, and Neo Geo games are lumped under the "arcade" label for simplicity. Otherwise, this should be the full list for four events' worth of Mystery Tournaments.  

Combo Breaker 2023

Day 1

Singles

  1. Cosmic Carnage (Sega 32X)
  2. Dark Edge (Arcade)
  3. Blood Warrior (Arcade)
  4. Virtua Tennis 1 (Xbox One)
  5. Power Quest (Game Boy Color)
  6. Puzzle Bobble 3 (Arcade)
  7. Bang Bead (Arcade)
  8. Fighters Megamix (Saturn)
  9. Inuyasha: A Feudal Fairy Tale (PSX)
  10. Aah! Harimanada (Genesis)
  11. Landmaker (Arcade)
  12. Tiny Toon Adventures: ACME All-Stars (Genesis)
  13. Zusar Vasar (Dreamcast)
  14. The King of Fighters 2003 (Arcade)
  15. Rival Schools: United by Fate (Arcade)
  16. Spectral vs Generation (PS2)
  17. Battle Arena Toshinden (Game Boy)
  18. Sonic the Hedgehog 2 (Genesis)
  19. Super Mario All Stars: Super Mario Bros. 3 (SNES)
  20. Dynasty Warriors (PSX)
  21. Neo Bombmerman (Arcade)
  22. Hyper HitBoxing (PC)
  23. Savage Reign (Arcade)
  24. Warpath: Jurassic Park (PSX)
  25. World Heroes 2 Jet (Game Boy)
  26. Ball Jacks (Genesis)
  27. Eternal Champions (Sega CD)
  28. Yoshi’s Cookie (SNES)
  29. Heavy Metal: Geomatrix (Dreamcast)
  30. Samurai Showdown II (Arcade)

Doubles

  • Astro Duel Deluxe (Switch)
  • Sportsfriends: BaraBariBall (PC)
  • Rakugaki Showtime (PSX)

Day 2

Singles

  1. Ashura Blade: Sword of Dynasty (Arcade)
  2. Art of Fighting 3 (Arcade)
  3. Saber Marionette J: Battle Sabers (PSX)
  4. Battle Cross (SNES)
  5. Super Gem Fighter Minimix (Arcade)
  6. Cyberbots (Arcade)
  7. Tobal 2 (PS1)
  8. Groove On Fight (Arcade)
  9. Battle Monsters (Saturn)
  10. Battle Arena Toshinden 2 Plus (PSX)
  11. Astral Bout 3 (SNES)
  12. Plasma Sword (Dreamcast)
  13. The Adventure of Little Ralph (PSX)
  14. Rebop Blaster (PC)
  15. Antinomy of Common Flowers (PC)
  16. Invisigun Reloaded (PC)
  17. Samurai Deeper Kyo (PSX)
  18. Looptris (Neo Geo CD)
  19. Slap Shot (Arcade)
  20. Idol Showdown (PC)
  21. Lightning Legend: Daigo no Daibouken (PSX)
  22. Battle Craze!! (PC)
  23. The Outfoxies (Arcade)
  24. Ranma ½: Ougi Jaanken (SNES)
  25. Crystal Control II (PC)
  26. Far East of Eden: Kabuki Klash (PC Engine CD)

Doubles

  • Stardust Vanguards (PC)
  • Sportsfriends: Hokra (PC)
  • Yu Yu Hakusho Makyō Tōitsusen (Genesis)

Day 3

Singles

  1. Goiken Mayo II (PSX)
  2. Hellish Quart (PC)
  3. Resistance 204X (PC)
  4. Rakugaki Showtime (PSX)
  5. Spiderheck (PC)
  6. Witchball (PC)
  7. Sonic Bash! (Genesis)
  8. Sokonuke Taisen (Arcade)

Doubles

  • Birdsketball (PC)
  • Wrestledunk Sports: Megatonk (PC)
  • Oxyjet (PC)
  • KungFu Kickball (PC)
  • Toasterball (PC)
  • Virtua Tennis 2 (Dreamcast)


Combo Breaker 2024


Day 1

Singles

  1. Twinkle Star Sprites (PS2)
  2. Taotaido (Arcade)
  3. Stone Ball (Arcade)
  4. Perfect Dark (N64)
  5. The Rumble Fish (PS2)
  6. Crash Nitro Kart (Xbox)
  7. Arcana Heart 2 (PS2)
  8. Daraku Tenshi (Arcade)
  9. Twin Qix (Arcade)
  10. Transformers: Beast Wars (N64)
  11. Kelly Slater’s Pro Surfer (PS2)
  12. Mario Kart 64 (N64)
  13. Dunk Stars (Arcade)
  14. Fuuka-Taisen (PC)
  15. Atari Anthology (PS2) (Combat)
  16. The Killing Blade (Arcade)
  17. Road Rash (64)
  18. 2 on 2 Ice Challenge (Arcade)
  19. Clayfighter 63 1/3 (N64)
  20. Burnout Revenge (PS2)
  21. Fist of the North Star (PS2)
  22. All-Star Fighters (PS2)
  23. Pokémon Stadium (N64)
  24. Botolo (PC)
  25. Battle K-Road (Arcade)

Doubles

  • Wand Wars (PC)
  • Kraken Smash (PC)
  • Skyhook (Switch)
  • Marvel vs. Capcom (Arcade)
  • Pac-Man Museum (PC) (Pac-Man Battle Royale)
  • Puzzle Bobble Everybubble! (Switch)
  • Streets of Fury EX (PC)

Day 2

Singles

  1. Bloody Roar 3 (PS2)
  2. Yojimbrawl (PC)
  3. Deroon Derodero (Arcade)
  4. Turok: Rage Wars (N64)
  5. Power Stone 2 (Dreamcast)
  6. Crusin Exotica (N64)
  7. King of Fighters 2001 (PS2)
  8. Mighty Warriors (Arcade)
  9. Gururin (Arcade)
  10. Psychic Force 2012 (Dreamcast)
  11. Multi-Bowl (Various)
  12. Spectral vs. Generation (PS2)
  13. Blood Wake (Xbox)
  14. War Gods (N64)
  15. Mighty Fight Generation (PC)
  16. Cachat/Tube-It (Arcade)
  17. Iggy’s Reckin’ Balls (N64)
  18. Zoids Struggle (PS2)
  19. Pulsar Crash (PC)
  20. Super UFO Fighter (Switch)
  21. Heavenly Parasite (PC)
  22. Punch A Bunch (Switch)
  23. Kombate Mexicano Elexiones (PC)
  24. Power Rangers Zeo: Battle Racers (SNES)
  25. Zatch Bell! Mamodo Battles (Gamecube)
  26. Ring King (NES)
  27. Merfight (PC)

Doubles

  • Toasterball (PC)
  • Mr. Driller: Drill Land (PC)
  • Nice Disc: the Last Hot Blood (Switch)
  • Trailblazers (Switch)
  • Birdsketball (PC)
  • Brawlout (Switch)
  • Hamster Scramble (PC)


Day 3

Singles

  1. 2XKO (PC)
  2. Golden Knight Garo (PS2)
  3. Babel Sword (PC)
  4. Gauntlet 4 (Genesis)
  5. Test 1: Densha de Battle! (PS2)
  6. Dudelings: Arcade Sportsball (PC)
  7. Nintendo Switch Sports (Switch) (Chambara)

Doubles

  • Power Stone 2 (Dreamcast)
  • Towerfall: Dark World (PC)
  • Sportsfriends (PC)
  • Hyper Gunsport (PC)
  • Astro Duel II (PC)


Frosty Faustings 2025


Day 1

  1. SNK Gals Fighters (Neo Geo Pocket Color)
  2. Chipmonk! (Switch)
  3. Battle Arena Nitoshinden (PS1)
  4. UFO 50: Attactics (PC)
  5. Paddle Fighter (Genesis)
  6. Million Arthur: Arcana Blood (PC)
  7. Destrega (PS1)
  8. Super Ultimate Fighters (Switch)
  9. Choky! Choky! (Arcade)
  10. Nightmare Kart (PC)
  11. Croket! Kinda no Kinka Box (PS1)
  12. Koutetsu Reiki: Steeldom (PS1)
  13. Street Fighter Alpha (PS1)

Day 2

  1. Blue Breaker Burst (PS1)
  2. Tokimeki Memorial Taisen Puzzle-Dama (Saturn)
  3. Megatudo 2096
  4. Super Volleyball (Arcade)
  5. Fighting Vipers (Saturn)
  6. Arctic Thunder (Xbox)
  7. Kirby Fighters 2 (Switch)
  8. Kamen Rider V3 (PS1)
  9. UFO 50: Waldorf’s Journey (PC)
  10. Ichigeki: Hagane no Hito (PS1)
  11. ARMS (Switch)
  12. Sakura Clash (PC)
  13. Fight’n Jokes (PC)
  14. Pop’n Tanks! (PS1)
  15. Kunio no Nekketsu School Fighters (Genesis)
  16. Touhou Spell Bubble (Switch)
  17. Circus Maximus (PS2)
  18. 1, 2, Switch! (Switch)
  19. Cricket through the Ages (Switch)
  20. Toobin’ (Arcade)

(yes, Toobin' was their big finale game)


Combo Breaker 2025


Day 1

Singles

  1. Bishoujo Senshi Sailor Moon S (3DO)
  2. UFO 50: Paint Chase (PC)
  3. Kill la Kill: if (PC)
  4. Slam N Jam ’95 (3DO)
  5. Ballz: The Director’s Cut (3DO)
  6. Monster Slider (Arcade)
  7. Way of the Warrior (3DO)
  8. Indoor Kickball (PC)
  9. Capcom Sports Club (Arcade)
  10. Q*Bert (Dreamcast)
  11. Tech Romancer (Dreamcast)
  12. Hyper Jam (PC)
  13. Tetris Forever (PC)
  14. Ultimate Fighting Championship (Dreamcast)
  15. Propeller Arena (Dreamcast)
  16. Boomerang Fu (Switch)
  17. Lastfight (Switch)
  18. Critical Zone (Switch)
  19. Wetrix (N64)
  20. Sega vs. Capcom: the Next Level (PC)
  21. Luigi’s Mansion 3 (Switch)
  22. Super Smash Remix (N64)
  23. Robo Pit (Saturn)

Doubles

  • Pin Puck (PC)
  • Sportsfriends (PC)
  • INVERSUS (PC)
  • Danghost (PC)
  • Capsule Force (PC)
  • Groove On Fight (Arcade)
  • Kirby Battle Blitz! (PC)
  • Wrestledunk Sports (PC)

Day 2

Singles

  1. Rivals of Aether (PC)
  2. Kamen Rider V3 (PS1)
  3. Toobin! (Arcade)
  4. Jet Moto 2 (PS1)
  5. AA Harimanada (Genesis)
  6. UFO 50: Hyper Contender (PC)
  7. Kunio no Nekketsu School Fighters (Genesis)
  8. Sakura X Clash: Last Millennial Spring (PC)
  9. SNK Heroines: Tag Team Frenzy (Switch)
  10. Dr. Robotnik’s Ring Racers (PC)
  11. Notebook Artillery (Switch)
  12. Versus (PS1)
  13. Touhou Hyouibana: Antinomy of Common Flowers(Switch)
  14. Blades of Glory (PC)
  15. Mega Man Arena (PC)
  16. Urban Street Fighting (Switch)
  17. Kirby’s Dream Buffet (Switch)
  18. Mortal Kombat (Genesis)
  19. Mario Party Superstars (Switch)
  20. Armed Fighter (PS1)
  21. Mofumofu Sense (Switch)
  22. Penguin Wars (Switch)
  23. Ice Hockey (A2600)
  24. Fight of Steel: Infinity Warrior (Switch)
  25. San Francisco Rush 2049 (N64)
  26. Dan Dan Z (GB)
  27. Ms Pac-Man (Genesis)

Doubles

  • Fatal Fury vs. Street Fighter (PC)
  • Guts ’N Goals (PC)
  • Fling to the Finish (PC)
  • Puyo Puyo Tetris 2 (PC)
  • Sportsfriends (PC)
  • GigaBash (PC)
  • Guilty Gear Isuka (PS2)
  • M.U.G.E.N. (PC)
  • VIDEOBALL (PC)
  • Fight of Animals: Arena (PC)
  • Aloof (PC)
  • Jumpala (PC)
  • Toasterball (PC)
  • Striker’s Edge (PC)

Day 3

Singles

  1. Nine Sentai Hurricaneger (PS1)
  2. Blade Arcus from Shining (PC)
  3. Circle of Sumo (PC)
  4. Ribbit! (Arcade)
  5. EXOA II: Warroid (Sharp X1)
  6. Star Control II (DOS)
  7. Rose & Camellia: The Legendary Rose Bride (Switch)
  8. Toridama 2: Brave Challenge (Switch)


Doubles

  • Stardust Vanguards (PC)
  • Shovel Knight Showdown (PC)
  • Treadnauts (PC)
  • Nintendo World Championships: NES Edition (Switch)
  • Riposte! (PC)
  • Hoops ‘96 (Arcade)
  • Ninza (PC)
  • Impossiball (PC)